Re: Constitution and its extra/additional guns - if I remember my naval history, the ship actually received its additional guns because the Continental Congress canceled the building of the sister ship and they just transferred the delivered guns to the completed ship.
The entire story of the three ships that were scheduled to be built was a fascinating drama.
Congress authorised six heavy frigates to fight against the Barbary Pirates, with the condition that construction be halted if a peace treaty was signed.
United States, Constellation, and Constitution were too far along to be stopped by the time a peace was actually signed, so they were commissioned the year after. Chesapeake, Congress, and President were put on hold, and eventually completed during the Quasi-War with France a few years later.
This is a good one so far. I like how we are thrust right into the action with out much explanation because you pulled it off well.
It is well received so far on my end thank you.
I note a problem with the genderflipping. Youâre automatically labeling ships âhe,â when thatâs supposed to be flipped to the opposite of the playerâs gender.
"Your Second Lieutenant nods. âHeâs called the Delmarva. 50 guns, crew of 400, and he is headed for port as we speak.â
Iâm doing a male playthrough on this one, so that might need a pass with the editing brush.
Other than that, this is fine work, as befits your always-high standards. Iâve said it before: your particular style of writing is extremely fitting for nineteenth-century fiction. Itâs a genre that absolutely demands witty narration and dialogue, and you cannot help but provide. Itâs the little touches that make it exceptional.
So all three heavy frigates are there and are looking at you, just great :3. Iâm betting that the next chapter will be a daring escape from Trimountaine.
Thereâs a good possibility we simply became Russian-analogue in the middle of the game.
Nevermind me, I was buying into an unsubstantiated myth.
Dispensing with jokes now. It seems like even captains with respectably high patronage can be thirsty for money back home. Simply a case of âmore is more,â or is it a hint that your finances arenât in the best of shape?
This looks very promising, I definitively like it a lot. And glad to see that it will also be used as a testing site for LoI. Choice of Broadsides was also definitively worth a playthrough or five.
I should probably rewatch the Hornblower series nowâŚ
Thereâs a separate set of pronouns for ships, and sometimes I get mixed up regarding which one is which. Iâve found a few misplaced ones so far, and Iâll probably do a full pass later.
Patronage is an avenue towards wealth, not wealth itself. You can be friends with the entire Admiralty Board and still be short on funds - doubly so if your family put itself in debt trying to make friends with the whole Admiralty Board.
Just finished my first go at the story and I have nothing more articulate to say than it was awesome!
As for the random events, I couldnât tell if some of the scenes I went through were random (like the storm and meeting other ships) or a fixed part of the story, which I think means they are being done right.
When first deciding which way to sail to find the frigate, I think it should be âwest to New Lancasterâ instead of east based on the direction given in the scenes that follow.
I played the demo, and itâs a lot of fun. I loved Broadsides (One of my two or three favorite COG novels and I felt it was such a shame that they havenât gone back to it), so I will be following this with interest.