@Einharr wow, seven times! 
Ok, so acting on this feedback (thanks! @Einharr @MartinMarten
) I have further nuanced the behaviour of two opponents, Blademaster (in this game) and Ruby Psyche (in the first game). They will now have a different form of attack in later round against speeders, which is unavoidable. This is less severe than their normal attack for those rounds, but could easily knock of a speedster with low stamina and no armour (ok, if you have a speedster with high AGI, high armour, high endurance… well, I mean, if wolwerine was a speedster its game over for everybody else right?). Hopefully this adds “a bit” more challenge for speedsters, balancing the game slightly? (especially for the higher difficulties… but yes, still somebody arriving from game 1 and making all the right choices could have an easy time… though maybe slightly less easy now) 
@Runehood66, two more questions added about vampire powers and contacting earth!
(also, added you and @Einharr to private thread with full game link)
@TheJake_Kelly3, yes, this needs to be explained better… basically here its a tradeoff with humanity. Anyway, I added this:
"There are also three types of sub-dermal armour you can use. Cartilage-based products can be expensive, as they involve cloning your own cells in a bio-reactor. Although they offer less protection than silicon or graphite systems, your body will also tolerate them much better. "
@bokeh biggest tip I can think of: write a railroaded (i.e. give the reader NO CHOICE, only use fake_choice commands, every 200 words of text) text, from beginning to end (20,000 long playthrough). Do it, do not show it to anybody, finish it (its 20,000 words, not so long). Arrive at one ending (not three, not five, just one ending… remember, complete railroad!). Then, and only then, allow yourself to branch out and show it to other people. Fear not, by the end of the process your little creature will have ballooned to 25,000-30,000 word playthroughs, and hundreds of thousands of lines in total… but, all this is easier said that done! (in this game I really tried my best to follow my own advice, and just write one long game before giving any real choice… and now its slowly ballooning -and becoming a better game! Playtesters are just so much help!)
@0roxson0 corrected! (well, in the next update, probably later today…)