The game will be/has been released on the 3rd of September! If you find out any bugs, or have any comments about the game, please discuss below! (all feedback is welcome, even the negative!)
Battle other heroes and villains in a gladiatorial contest to become the galaxy’s champion.
Book 2 of this epic saga starts right after the epilogue of Book 1, “Hero or Villain: Genesis”.
Kidnapped from planet Earth by the mysterious Lanista and forced to fight in the Battle of Champions, you will have to balance your training with fighting injustice in an alien world… or becoming a criminal yourself!
Hero or Villain: Battle Royale is a 252,000 word interactive novel by Adrao, where your choices control the story. The game is text-based, and while it has some artwork in it, your choices control entirely the outcome of the game.
Will you follow the tournament to its conclusion, and claim victory over colleagues and foes? Or, will you start your own criminal empire, and accomplish the biggest heist in the history of the planet? Are you a loyal subject, or will you join the ranks of the rebels attempting to overthrow the rule of the Elders over the galaxy?
Import your character from Book 1, “Hero or Villain: Genesis”, or make a new one.
Choose from dozens of powers. You can pounce your enemies with the power of your fists, strike them down with hellfire, take control of their minds, dodge their attacks with your super-speed, or teleport behind their backs to strike them.
Build your own gadgets, improving the quality of your armour or the weapons mounted on it.
You can also learn new alien technology and design even more complex projects that will decide your fate in battles.
Manage your relationship with your colleagues to help them succeed, or strike them down.
Play as male, female, or non-binary, and romance many of the other characters!
Several illustrations to enhance your experience.
Variety of different game paths, with multiple side missions and endings.
Several different difficulty settings. Play as a mighty invincible hero, or just somebody only slightly more powerful than an average human.
Feedback and things to do:
-Add a recap to the story, citing the main parts of the previous game. Something like: "Only some months ago you were a normal person working as a “the job of the player” in a normal company but while you enjoyed your holidays you found a stone with an hypnotic light and somehow, after you touched it, it somehow gave you super human powers. After you learned what powers you had and how to control them you became “insert the path the player took” and started you new life as “insert super hero name”…” (thanks @LucHD, @StarWarsMaster, others)
-Cybernetics in inventor path, make our own cybernetics rather then buying them, their safety (or lacktherof) could be dependent on you intellect. How powerful a cybernetic it’s possible to build could also depend on intellect.It could still cost money for parts but perhaps less then going to the clinic or you could search for parts like in the previous game but it could be detrimental to the safety of the cybernetic.
(Post #3 reserved for future use)
Wow. I thought the first game’s title was beautifully crafted to get maximum search results, but this is something else again.
Loved the first game. A gamw where you make your own super hero (or villan) is rare and one in which you choose your powers is something I’ve never heard off. Now when I read the demo (I only got to the first part because my internet connection is sad) the only problem is saw was a typo
There’s no option to select if you had absorbed any meteorite stones in the last game.
So when are we gonna see Aggy again?
Yes, I thought that it could be a nice title, which could get a bit of attention!
@Lycantrophy thanks for the typos, I have corrected these (though they will only be solved once I push the next version of the game, which might not happen until thursday or friday)
@eileesnu absorbing the extra stones doesn’t change the game itself (as in, it doesnt change the narrative). If you absorbed a stone, maybe you can lower the difficulty setting?
@Cantthinkofone you will see her in the next chapter… I have just finished debugging that today, so it will hopefully be released later in this week, together with some new options to talk to another of the characters (Raas, which I am currently coding…)
great to see this. well it´s the demo but I am happy just the same.
@adrao Can you add infinite points to spend for the presentation?
Well I assume that the lack of choices in build your own hero mode is a a matter of “hasn’t been finished yet” rather than an error, but I thought I’d mention it just in case. For example, no defensive powers, and wallcrawling was the only movement power available…
I think it would be helpful if Fire Demon was given a bit of an introduction. Something like “You are Fire Demon, a mild mannered blah during the day, using your powers of yadda yadda yadda.”
@black sorry, I didn’t understand what you meant by infinite points for the presentation?
@stsword, ah, that option for Fire Demon wasn’t supposed to be there… it is basically there for playtesting for me… you were supposed to create a new character(I’ll remove this next time I push another version). Hence why there was no defensive powers… if you create a new character all the usual ones should be available.
I think @black means that there should be an option for the beta testers to gein infinitive points so they can more easily find bugs without having to worry about losing any fights and maybe finding bugs in fights when you want to use a super power that it just crashes or the option doesn’t even appear (but I think it wouldn’t be good for playing it the first time since it would take away all the enjoyment of the fights and the beta tester choosing this option couldn’t say things like “I choose “power type” and the fight against “enemy name” was very unbalanced” or “The fight against “enemy name” wasn’t really interesting since “insert feedback about the fight here” so you should propably change that so the player doesn’t get a too easy win.” and 1000 points is more than enough to get most things)
It’s really good to see that you have started working on the second part, I observed some things while going through the demo. Firstly, the stats page is somehow jumbled the same as the first part, it would be good if you created a different page for the powers in the stats page. Secondly, it would be very good if the attacks aren’t just in one-way thing, what I mean is that if I am able to attack differently in different ways to different attacks, it will make the story more endearing and interesting.
Right, now that you say it the stat page is really a little bit too much cramped together something that is propably pretty good but I can already tell you that there won’t be multiple ways of attacking since, like the Autor already said, the way it is now its a hell to Programm for him and even though I like the sound of different attacks this would either take a hell of a time to do because he’d have to write and code individual fights for every enemy or we’d get something with too many bugs that would be hard to change since there would be too much code. But I have to say that an extra page for the powers sound pretty nice. And maybe some smaller explanation on what it does like “accelate time around you x4: you can move 4 times faster then a normal human which makes it very difficult for your enemy’s to hit you”.
@adrao I propose that there be a detailed explanation of the attributes as well as the powers and abilities
I was talking about making one’s own character when I said there were no defensive powers.
I made a gadgeteer. No defensive powers to buy, not greyed out or anything, just an empty page.
No movement powers but wall crawling.
Other options might be missing, but the other pages at least had options.
@black sorry, but my line of thought is basically in line with what @LucHD explained. 1000 points already gets you almost all the powers, so it would take away from enjoyment and not help much in playtesting… sorry
@Dwayne great suggestion, thanks! Again, @LucHD captures my feelings well. Having said that, I feel this problem myself during some playthroughs (i.e. in some fights it really does get over-repetitive). Can I ask you, which fight did you feel was especially that way, and which powers did you choose? (and, any suggestions for a different attack that you could use in that fight with those powers?)
@stsword word, thanks, I’ll look into that. There must be a bug somewhere (and do feel free to remind me about this if things are not corrected in the next update, which might come later today, with tons of bug fixes, etc)
I’m not sure I’ve replied to everybody, but basically overall I’m loving all the suggestions! (thanks always for all the feedback, it really helps a lot!)