Hero of Daria: The RPG (WIP) - CLOSED

Just played through (a portion of) the game. It was okay, but there were several mechanical quibbles that kind of spoiled my enjoyment:

  1. Hit chances were fairly opaque. There were times I would lose battles because I was whiffing 3 or 4 times in row while being hit despite being an agility specced thief with a bow. Even when I hit there was no guarantee I’d do more than 1 or 2 damage. Fighting was definitely unfun.

  2. Maybe it’s because I’m playing on a phone, but Elmvale was irritating to move around. Leaving one area, going back to the centre, and then having to then go through another menu to select another part of town was time consuming and annoying. Why not just have the fast travel menu show up every time you leave a section of town? There’s zero reason to make going from the North to the West of Elmvale that fiddly.

2.5: Somewhat related to this, the hunger and tiredness thing seems unnecessary. All it serves for the early game is making you have to go back to your home for sleep/food, and thus, more fiddling with menus. It also seemed I could ignore it until the most severe step with no consequences for doing so? I don’t know what it adds other than extra micromanagement, honestly.

3: I don’t understand how stats and the rolls for test interact with each other. I can have 3 points in jumping and still fail the roll in the sewers for moss, and the perk for survival + 2 points added and still fail a bunch of survival rolls when camping? I’d much rather static checks or at least understand whether I gain some minimum roll for adding points to a stat.

*Why does gaining levels lower the xp you receive from various monsters? It feels like being penalized for gaining more ability to deal with things, especially when several of these monsters (bandits, for instance) were out of my ability to handle without gaining levels in the first place…

I’m actually quite sorry about the criticism, Lucid =(

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If you wont eat or sleep then you won’t be able to pass almost any stat checks even if you’re very adept at that and soon if you have good endurance not much but if not there’ll be -10 point penalty to all physical stats …

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Not just physical- you lose intelligence too

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Hehehe i knew it :laughing: Paradox was new information though, totally forgot it existed :joy:

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The system may seem a little random to those unfamiliar with table too RPGs, that’s true. It can often be frustrating to have a check fail because the random nature of the “rolling” system. I imagine it is in place to simulate reality — sometimes outside factors cause problems for even the most skilled of people.

However concerning skill points, you must consider that we’re still at the very beginning of the game. Any stats we have right now are still very low. Three points in any skill (despite skill checks right now probably having a low threshold) likely won’t amount to much later in the game — we’ll probably look back midgame and wonder how we survived with the puny stats we have now.

As far as diminishing returns regarding xp points, it should make sense. After you do a certain thing a number of times, you don’t have much to learn by repeating the action. This also serves as a mechanic to prevent one from over leveling on the easiest enemies of the game.

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How does the Academy react to Necromancy? Because it would be great, if, as a high wizard, we could teach our special field at the Academy and become a professor :slight_smile:.

I remember it used to be illegal in Life of A Wizard but it’s been centuries since then so maybe it changed?

Yes, it is widely accepted IIRC, but how would the high wizards react if a Necromancer would ask them if she could teach it at the Academy? And what if a practicing necromancer tries to enroll at the Academy? Thats what I really want to know :slightly_smiling_face:.

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I think it’s accepted in the same way animal testing is accepted: There’s no better alternative for certain tasks but a lot of people disagree with it.

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Thanks for your support, everyone, but I’ve decided to shelf this game at this time. It was a great experiment and I learned many things, but I’m not entirely certain that this is the best medium for an open-world sandbox game.

I think it was working well enough, but it was also very time consuming. Any further conversation about my projects can return to here: Upcoming Games by Lucid

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I agree. It is sad you are closing this, but, it’s true as to what you said.
):

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