Hello everyone! After putting together a few simple ChoiceScript games to familiarize myself with the code, I think I’m ready to move on to a full-scale project I’ve been planning since I first discovered CoG. The thing is, I could definitely use some community input on what you want to see in the game.
A little about Happiness Drone- (sci-fi/humor)
The player assumes the role of Blissbot HD-R204, a newly activated robot (maybe, depending on player choices during character creation) responsible for maintaining the happiness of the citizens of Space Station 00-000-000000-094. Unlike your predecessor HD-R203, who was given the body of a cybernetic koala, you will get to choose how your chassis is assembled. It was determined koalas are frowned upon by the janitorial staff.
Success in the game will be determined by the overall happiness of the people on the station, your loyalty/obedience/reactions to the Master Overseeing Module (“M.O.M.”), and how you decide to handle certain ‘peace anomalies’.
Now where I need some assistance-
What kind of ridiculous problems should the player try and solve? I’m aiming for a Monkey Island style, kind of tongue-in-cheek humor. A couple of vignettes I might include:
-Administer an Unsick injection to a man who was suspected of sneezing (with a comically large needle)
-Disperse a protest against the use of staplers
-Give a presentation to rowdy elementary school children about being a Blissbot
-Help an elderly, senile woman cross the grav-strip road
-Conduct a wedding between a man and his favorite body pillow
-Settle an argument between a couple about how to dispose of nail clippings
I have the main plot and multiple endings worked out for the most part. My issue is that I’m not used to writing comedy so I’m a tad worried my sense of humor might not translate to a wider audience.
What kind of silly issues should the player try and fix? I’d love some suggestions!