Just had a quick peek (busy weekend ahead too!) as anything historical is always of very great interest to me.
I really like the whole concept, from the range of backgrounds and skills to the unique setting itself. It’s a challenge to start out with such diversity but I think it pays off in the long run, as it can in itself stimulate new ideas to make good use of the various background differences & stats, but more to the point, it really suits this game concept. Anything less would to me have seemed half-hearted when you have such a wonderfully rich topic to play with. Good decision there, IMO.
The writing is very good, engaging throughout, and I especially like the thought you’ve obviously put into the choices available.
The one suggestion I would have at this early stage is to not leave the other setting-out options unfinished for too long. From the player’s point of view these seem critical and so we’re left feeling ill-prepared for the challenging journey ahead, which might adversely affect how that is then perceived. But more importantly, from your own point of view, getting that type of coding out of the way can, I’ve found, leave you with a clearer mind and better focused to forge ahead with the story. Unfinished bits tend to gnaw at the back of your mind and constantly distract . . . or maybe that’s just me!