Fool! — Jest your way from obscurity to royal acclaim!

I think the thing that throws @alliebee off here is that in most of those examples above, the rejection is tied to what you do, your beliefs, your thoughts, your action, your personality. Whereas this one seems to be tied to your sexiness.

Can’t say that doesn’t happen, but the former is more…idealistic for a story, so to speak, and generally more what people have came to expect from narrative games.

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I found that certainly far more accurate and realistic that 22/25 scholarship Sorry you don’t know enough science to romance me.
I have friends that tried to start a relationship with me and I wasn’t attracted physically so I say No. I don’t find you attractive for having an affair.
It is harsh? Maybe. But If I don’t find you sexual attractiveness I won’t fake being it. And is a think I LOVE from the Prinxe You have been friends but if they thinks you are not what They wants in bed they won’t romance you.

This was fantastic, I really loved it.

That’s you, lol. I actually am attracted to people who can talk science to me more than I am by their physical features (being good looking is nice to have, but not being so is not a dealbreaker) so it’s not like one is more realistic than the other. All kinds of people exist in real life.

(i.e. the hottest person in the world would get nowhere with me if they don’t have 22/25 in science stats, sorry.)

Which is to say, I find it quite valid that a character in this game would decide a romance by sexual attractiveness, as I find it valid for characters to decide a romance based on shared interests. It’s just a different approach. It is, however, pretty jarring to players who are used to it being the other way. It does not mean that the character is bad, just jarring.

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I agree I love this game totally worth the price. It was a little jarring but took me back to eng lit days. Just a question tho what are the ROs and how to get them?

I think people take personal like them the player is Ugly and they are no worthwhile. That’s why sound jarring. Is your character is not Charismatic and pleasant enough. Is a stat same as science in other games .

Prinxe is not judging people. Simply doesn’t found someone something they felt chemistry with.

I don’t like how in most romance Npc has to by all force falls for pc no matter what You want that you have it. I understand why as it is a game but I found refreshing some npc has personality enough to say No i want be friends as you aren’t what i want in bed

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I very much enjoyed this story, but after many times playing. The only thing I disliked was not being able to shove… that annoying bard off the tower.

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Who are the romance options on this wonderful game :grin:

Tom, audrey, hail and the rival

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Guys, do you also get this? Like, they always tell my character that she has a sharp mouth? Or does it change depending on the choices you picked? It just bothers me because I tried to make my character super nice and all.

Also, how do you get the sowing the seeds achievement with Moargen?

Sorry for the long read, just very confuzzled. Thankie, fellow fools!

I think top paragraph contains renown and then knavery checks. Middle paragraph is bawdiness. Keep them to a minimum to get a positive report.

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It is related to stats/skills, because I’ve so far only gotten a positive introduction. I’m not sure what would trigger it… High bile for sure, combined with other choices.

On Moargen

Make sure to choose the option to try to kiss him/her after the conversation about the letter.
It opens a secondary menu to impress him. I’m not sure if the options change, but I’ve always gotten wit, dance, and stagecraft options. I haven’t mucked around much, but with high stagecraft, that option succeeds in getting the kiss, which sets the stage for the second option when you leave the Duke’s service.

I thought that I should never see, a COG tale sprouting its branch so quickly into my top three.
Well, top six if Hosted gaming gathers 'round this poet tree…

Now, if only the romancing were more richly filling and fulfilling to create the perfect flowering confection.

(Is it? You are too precious for this fiefdom.)

If you’re a 30+ knave, you shall long be damned for your dangerous tongue. As a 20 30 60+ bard of bawdiness my MC would know. I oft earn the “hide your sons” treatment and 'tis well-deserved. Que escándalo!

To sow Moargen’s seed, you must earn both his lips and his likes. Avoid the “Lord, you’re handsome/beautiful” fawning, and once you two are alone in some cozy little nook, select the woo which corresponds to your 50+ stat: namely wit, conditioning, or stagecraft. Thusly, Moargen picks you for a peck.

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Finally I finished my first playthrough: I still like the humour of this game and I found it to be relatively easy to raise the stats I wanted to (except maybe the phlegm/bile stats, I wanted to go for an easy going MC but ended up with a way too ambitious one). I was fine with the ROs being more like a fling than a serious relationship (or maybe that was just the result of how I played). The only thing that was missing imo was an epilogue. I got the my MC was banished from court and left the country ending, not sure if it’s handled better with other endings but all I got was one or two sentences, that not a satisfying epilogue imo.

The epilogue is the worst of the game in my opinion. Some are so short and without any indication that game is over that i ended confusing where end went. However other endings are proper endings and to a point that seems writer had a REAL ending in his mind and the rest just received a rushed job still the game at least for me didn’t left any cliffhanger or similar so is okay

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This is one of those few games where I’d welcome those thing where I can see which where the popular choices after making a choice, for example I’m kinda curious how popular or unpopular was the spying for Lord Bisquits (I know that wasn’t his name but I keept misreading it) option or near the ending when the king was killed and the choice was to keep serving the court or clear Audreys name or go find the prinxe which was the popular choice. Tho that’d make it one of those online only games I guess so on second thought not so good idea.

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So the rival is a romance option. How is that accomplished? I’ve played 7 times or so now, and I’ve only managed to have hostile, indifferent, or annoying interactions with them. All romance options blow up in my face. Be it with high bold, melancholy, phlegm, or bile. Even keeping them middle of the pack fails to accomplish anything. What’s the relation benchmark for success?

On the Rival, I’ve never had problems with interactions. Just lobbed a run through and had it at 65%, although that’s the highest I’ve ever managed. I’ve succeeded as low as 57, but also failed in that range. I will have to keep fiddling with it. But a quick run on building relationship is on your first encounter, if stagecraft is good, help with the costumes when you meet the bardbrood (I got 13% just on that) and select the option about liking the Bardbrood poking fun at the government. It doesn’t add to relationship, but it doesn’t take away either. Later, when you attend the performance of the Bardbrood while in the Duke’s company, choose the second option (the polite one) for a small boost, plus it makes your Company and Bardbrood happy. Then when you meet Rival down on luck, choose the first option, and for the impromptu competition, go with what best fits your skills. That’s how I got the 65%.

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I haven’t done more than one replay of a CoG game since the Choice of the Deathless trio, and I’m blown away. I generally don’t like historical fiction games very much, but the writing in this one is just so fun and flows so well that I can’t help but like it. I just wish there was a little more depth to the romances, but I get why that isn’t there.

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I’ve marathoned Fool! twice already, and I must say, I’m blown away. As others’ve mentioned, it bears a striking similarity to Midsummer in terms of plot and hints to Shakespeare (loved the Hamletian epilogue following my decision to leave with Hail for good; Horatio renamed to “Frustratio” really made my day xD), but while Midsummer is just a brilliantly absurd and, for most part, light-hearted comedy, Fool! comes off as a much deeper story, nailing serious and funny scenes alike.
The language, dialogues especially, were a treat; I found it challenging at first to keep up (not a native speaker), but, once giving in and consulting a dictionary, ended up having a blast. Probably have expanded my vocabulary quite a bit. xD Also the characters were imho very well done, and the interactions felt natural and fun.

Finally, if I may be so bold as to suggest a few tips:

  • Level up in 3 different fields in a fairly balanced manner. Personally, I can recommend the combination of Wit, Repertoire and Sagacity, or Wit, Repertoire and Conditioning. Focusing on one trait alone carried me only so far. Haven’t tried leveling in two, since three worked just fine and weren’t much of a strain to maintain (60 + in all three by the end).

  • Don’t pick the option you’re not interested in romance (comes up during your very first performance for your fellow villagers). If you choose that one, the game will hide some of the romantic/flirty choices, BUT only rephrase others - because of this, I attempted to be friendly with someone (in an innocent way), and ended up in their bed instead. On the other hand, if you start the game as willing to engage in romance, the game will keep all options crystal clear, and it’s gonna be easy to avoid surprises.

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