I found the vocabulary surprisingly easy. In fact far easier that games supposed to be easier. But is easy know why. I started learning English reading Shakespeare A. Conan Doile Dickens Wilde etc… So funny enough for me more archaic structure and wording is easier.
Game is very complete and it doesn’t let anything hanging however I miss more moments of relax and just know better our ape our friends and or romance. The game is frenetic and maybe some deep iterations with Npcs (mainly romances could have been better. As some romances feel like too sudden) Still I hope author makes more games and If possible in same time period.
Like Imagine being a courtier or a merchant that time period is so interesting that anything could be great
I agree. I had that “What did I do with the dog?” moment at the beginning but aside that I found it easier to understand than I expected based on what I’ve read on the beta testing thread. Actually Weyrwood was harder for me to understand than this one.
Ok just finished the game finally yesterday and it was really well written. I did have some instances where the game wasn’t to my taste like even small choices effecting an aspect of your character like if I wanted to wait until I spent more time with a character before I pursued romance with them, it upped the melancholy stat. Sometimes it was hard to get a clear idea what a check or choice would increase. Also I thought we would get to spend more time with our family or at least see them again, but apparently not. Though by the end I didn’t feel I connected with any of the characters because of the small time we spend with the cast, overall I enjoyed the events of the story.
I do have to agree with some others that the epilogue blew in and out so quickly that I thought the app was bugged and skipped over something. It came at a kind of weird time too. The last two things that happened was me helping Queen Hero expose Bisquieth (I forget his name, sorry) and then right after the rival coming to tell me they are the muse now and we confessed to the two of us believing we are soulmates. Then got the princeling epilogue with them looking at my grave which, maybe I’m dumb, but still don’t know who or what they are in relation to the story.
Well, the game has gotten me to finally post on this forum, so kudos on that point.
I can see this equaling and maybe even surpassing stuff like Choice of Robots/Magic or Magium for me in terms of quality. The only knock against it, I feel, is if you like romance in your CYOA, since, while what is there is well-written, it feels a touch thrown by the wayside. And the Middle English can be somewhat of an obstacle in terms of accessibility.
While this is true, I think Reito is correct in this instance. If you’d been practicing with your whole troupe for a planned show all week, and didn’t have the option to perform something you were good at, that would have to mean that all week, no one told you it was (for example) not okay to sing at the show, while they saw you practicing singing, and they insisted ON THE NIGHT OF THE SHOW that you are only allowed to dance or paint - which you aren’t good at. You are all on the same team together. It just wouldn’t make sense. If the author wrote it this way, it would be a flaw in the game which should have come out in Beta testing, because it’s inconsistent with how people behave. Thankfully, there is an acceptable choice, as Reito and I both discovered.
Awesome art. Quite the step up after your Midsummer Night’s fanarts, tho I get that those are supposed to be more cartoony. Makes me wonder do you share more drawings on deviantart or on another site?
Wow, after finally playing my first run-through of this game, I have to say that it surpassed all expectations. It reminded me a bit of choice of romance (which I loved) with the underlying tone of political intrigue set in a medieval setting - to play a fool amongst it all added to the novelty and fun!
There’s honestly so many things I love about this game. Story-wise, there was a solid plot with a good number of twists and turns that kept me on my toes. Character-wise, I connected with both my own persona and the friends, lovers and rivals made along the way. While the romances were short and I’m usually a sucker for a good romance, the main storyline was intriguing enough that I didn’t really mind romance taking a back seat. It helps that each of the characters had full-fledged personas, which made it interesting to play through relationships with them, romantic or otherwise.
I enjoyed the stat-system, the bawdiness trait is really…something (I love it haha). The writing is simply amazing. It maketh me quiver in my leather boots - I daresay I did enjoy it merrily and in elephantine quantities!
A highly overlooked gem, has easily made it as one of my top CoG games (choice of games…games?)!
The lovable little monkey was just the icing on top of the cake!
IIRC, you need to get banished after king’s assassination with the heir missing. When you wander the lands trying to find the heir, you stumble upon a familiar face. A certain choice there allows you to come home.
I don’t think it’s possible with non-banished character though.
Honestly, the title makes me feel like “pass!”. Because it is a bit to simple for me.
But I give this a chance. This book blows my mind! I feel engaging as I continue to read from one Chapter to another.
I have so much fun till the end as a witty fool!
I’ve just read through this the first time, and I have to say that Mr. Rovik did what I always intend to do as an author: he’s left me wanting more. The wit was wonderful, and surprisingly readable considering the Shakespearean language. The old school rapper beef between the MC and Wendell was fantastic, the romantic interests are charming, I love the reputation system. My goodness, this is probably my favorite game from this publisher, and one of the absolutely most fun reads I’ve had in a while.