I have had a rough couple weeks, largely by proxy because one of my closest friends has had a rough couple weeks. It seems likely to continue a while, so I’m hoping writing will help distract me when distraction is needed.
This month’s goals:
Finish and publish the alpha draft of FoA’s fifth chapter
Outline and get about 10k into FoA chapter six
Write something for Diaspora every day.
Yep, I am back to a very basic “write something every day” goal for one of my projects. Progress is not linear, in terms of cultivating a writing habit. But I’m hoping this will help me push through the next part of the last chapter.
I undershot my personal writing target for January thanks to COVID and jetlag, but still got more done in Dec-Jan than in the previous year, thanks to having more time after handing over my primary work responsibilities at the end of November.
For February, my goal is to add another 40,000 words to XoR 2. That’ll be a big step up on January. But March and April are looking like months that are going to involve more travel than writing, so I want to push this month.
My writing goal for the month is a starter-level type one- finish getting the character change in Monsters written in. If I do that, I’ll figure out the next step from there. On the upside, I’m getting a chance to add a bit more in while I go, so silver linings.
I’m not sure if this is the place to post it or not- seems like too much to open a thread just for the one question, I was wondering if anyone knows whether an *if can be tied to whether an achievement has been achieved or not, and if so, how? Specifically, though it won’t be important for a long time, I want special routing for if a certain achievement has not been unlocked, and would like to know if anyone has knowledge on how to do that. Otherwise I’ll need to figure up and set a variable; just that tying it to an achievement would be a large shortcut. To whomever might know, thank you.
I just… wanted to express how amazing writing down 1816 words of writing/script is after so long away. It may not seem like a lot but it feels like a glorious reunion, on top of editing through a stubborn bit that was plaguing me the past couple days. Just wanted to share some good cheer. Something is more than nothing!
My goal for the month is to make headway into the third chapter of my wip and hopefully spend less time doodling than actually writing. On the upside my cat has finally decided that my table is not a ramp to throw my objects down from, tony hawk 2 style.
In January, my family needed my support, so I made that my top priority. Now that things are a little more under control, I can try and return to a more balanced schedule, at least for the moment. Exciting weather also got in the way – we had some snow, for the first time this winter.
This month, I’m focusing on my to-do list, again. I started the month by doing some research for a scene involving a character that I’ve been looking forward to writing for. Only a handful of minor supporting characters in my WIP have a disability, which to me, means that I have to be extra careful to make sure that their few scenes are as perfectly respectful and well-rounded as my skills will allow.
After that, I get to start working on a very rewarding epilogue scene. Some might say, what the players have been waiting for all game.
So I’m excited because for the near future, I’m going to be able to carve out a couple days a week to just… write. So for as long as I have those days open, I’m going to prioritize writing as if it were my job. It’s been a chaotic past several months for me, and I was feeling down because my WIP progress suffered, but I think(!?) I’ve reached the light at the end of the tunnel.
Also, I wanted to say thank you to everyone for creating and participating in these threads - I’ve often been lurking even when I haven’t been posting, and some of the shared resources/advice have been really helpful. The discussion last month about pushing through with your writing even when you feel like it sucks and you hate it was exactly what I needed to hear at the time.
Best of luck to everyone with your February goals!
I’m absolutely exhausted, I’ve been forced to confront a lot of old trauma, my boyfriend just caught covid, and (though I am aware that my perception of this is probably very tinted by me currently being tired and mentally fragile) I feel like there’s been a harsh tone here on the forum recently, with a lot of negativity, and quite intense and opinionated posts.
And, I don’t know, it just makes me feel like ‘why even bother’?
Why bother putting effort into making something that’ll probably just end up being used as another example of some flaw or trope being unforgivable?
Because even if it’s not here, not these people, the only way to not have anyone loudly hate the games we make, is for them to be complete flops, that almost no one reads…
Is it really worth it?