Fatehaven Testing (1+ hour demo)

Well, when you say you’re “not there for the RPG elements”… Heh. Don’t get me started on the travesty of “RPG” being reduced by video games and the more mechanistic tabletop players to mean “explore world–fight monsters–level up,” as opposed to shaping and guiding a character… which is precisely what RPG should mean!

(A year ago I saw D&D announce on Facebook that their next version “plans to embrace the concept of role-playing your character”… and in other news, the next season of Game of Thrones plans to embrace the concept of medieval faux-realism, and the next Halo game is looking seriously at the concept of blowing up aliens before running them over with a tank.)

I think for many, the point of an RPG is not just fantasy fulfillment – there are stories I hugely enjoy that have nothing to do with what I would do or want to do under the circumstances – but the chance to coauthor a story by shaping the protagonist. My growth as a D&D game master involved letting go of the idea that it was my story which I was letting others play through, and embracing their ability to take their characters in directions I wouldn’t have imagined.

Fatehaven will have an enthusiastic audience regardless. But it seems to me from what you’ve said that this is the point where – having done the writing, and being basically ready to publish – you might benefit from hearing where people have been snapped out of their suspension of disbelief by their character doing something that wasn’t in their vision, and seeing just how much effort it would be to adapt the code to allow for that interpretation.

Your call, of course. :slight_smile: