Fatehaven Testing (1+ hour demo)

@Samuel_H_Young
The MC does a lot of thinking, so I can definitely understand the confusion there. There are times where I might write “You don’t think it’s a good idea, and you say as much.” and then proceed to Brigid’s response, for example. I do this occassionally because often times it’s smoother and less dull then a “You said, She said, You replied” exchange. It requires more attention but I think it’s worth it.

As far as the “gaps” go, I prefer to call it “narrative” :wink: . In all seriousness though, I know what you mean. It is important to keep in mind that Fatehaven is more of a personalized story then a traditional gamebook, so it might be a matter of personal preference.

I’ve answered the corruption question a few times before, but you bring up a very good point about the MC. He/She is fine with hunting animals and thinks druids are essentially good-for-nothing hippies. MC has a personality of his/her own, and it leaks out between choices all the time. This may feel alienating to some, but there is a reason.

I stress again that Fatehaven is a story, and I had no intention of making a bland protagonist. I think writing for a Bella Swan-type character would kill me! In so many choose-your-own-adventure games the MC is the least interesting character in the story, unable to have a distinct personality like his/her supporting cast. I realize people like as much control over the protagonist as possible, but I choose to balance that control for flavor which I think makes for a more meaningful character.

I think in an ideal story of infinite wordcount, the player could fine-tune large aspects of the MC’s personality and have that particular flavor shown in each thought he/she thinks and each dialogue he/she speaks. Having your protagonist react and feel just as you would to a situation has got to make for a great immerging experience.

@undead
My secret is that I don’t post it to the forums until I’m nearly done with it already. :)>-