Edit it can handle secs, min, hours, any date range you want. The var list is not very big and fairly easy to use. I tend to put.
*set sec +1
For every choice the the player makes.
I figure any code that can be useful should be shared amoung us CS writers.
Once you have that probly take me 30 min to modify, then can send over with full instructions for use. Not really that hard gosub_scene clock and set your var though out the game. But it is bedtime for me.
In a land far across the sea of stars called Atlas there is an Eclipse Month where the moon (or moons, as I have been confused by personal accounts on the matter) cover the sun most of the time, and that is seen as a bad omen. During this month they avoid going out during the day, and at night the moons are absent completely, forcing the populace to carry torches and participate in organized travel. From above on my giant sky eel [the convoys] look like a Fire Drake wandering through the city.
I was thinking of something similar! Using the Chinese Zodiac, but with alternative names for the months.
Maybe something like Lupine, Serpent, etc.
This is nice because in Chinese mythology, a banquet was held for animals to be made the year, but a cat was deceived by the mouse, so it missed the party. Hence only 12 animals made it, excluding the cat.
So, the cat was kinda unlucky. Suits your lore quite well I think. Maybe a name like Liones, etc.
Alternatively, the months are named after tarot cards, with the 13th card being death, but this may be a bit too literal.
Well you already have a system. 30 days and 13 months. I was just giving my idea for unlucky month, but as for the rest it depends. Do you want archaic names with actual meaning in a language? Or do you want months named after people/Objects? Do you need days of the weeks? Are there weeks?