Hello, I have been a lurking member of the CoG forums now for quite awhile and have had a few ideas in the past and am here to share another. My current WiP story which I believable has a lot of potential, or at the very least excites me at the possibilities, is set in a clockwork/steam punk fantasy setting full of manufactured magic and a horizon full of sky ships.
You take on the role of a new hire aboard the misfit mercantile skyship Capricious Skies. A skyship of close-nit refugees and outcasts who have all suffered at the hands of the Holy Veridian Empire. The Holy Veridian Empire, or the Ascended Imperium as they call themselves, is the strongest political and military power in all of Elise.
Its power comes from its abundance of Aurora Opalescence and its great advances in Aurora technological. Aurora Opalescence is a preternatural substance with limitless potential due to its miraculous magic like properties. Having mastered its refinement and technological use, the Holy Veridian Empire claimed divine right over all Aurora Opalescence in Elise.
This action brought about the Aurora wars, more commonly known as The Year of Tears, which ultimately ended in victory for the Holy Veridian Empire and ratified the Aurora Mandate. The Aurora Mandate, also known as The Bloody Truce, was signed at gunpoint by the losing nations and surrendered the governance of Aurora Opalescence exclusively to the Holy Veridian Empire.
Now the Holy Veridian Empire polices the skies enforcing unfavourable regulation on the trade an distribution of Aurora. With a growing scarcity of Aurora for the nations under the thumb of the Holy Veridian Empire, being bled dry, whispers of rebellion have emerged. Some of those whispers can be heard aboard the Capricious Skies where unknown to its crew their newest member holds a fatal secret that might just be the spark to put everything in motion. Willing, or not.
So that’s the setting so far I am working with, now for some general details I want to throw out there about the game. I see this as more of an adventure RPG then anything else. You will start out as a fish out of water trying to earn your keep aboard the Capricious Skies while slowly learning about the world, the ships crew, and your own past. You have a deep secret, one that makes you valuable to some, enemy to others, and secretly and relentlessly hunted by the Holy Veridian Empire.
Will you leave your past behind and dedicate yourself to simply becoming the newest member of the Capricious Skies, or will your secret past drive you to seek revenge against the empire that is hunting you? Will you become a skilled skyship crewmen, or struggle not to get kicked off the ship? Are you brave and will fight, or will you cower or run from danger? There are theses choices and more!
Features:
- Deep fleshed out world, characters, and branching story altering events.
- Truly unique character customization that lets you alter a few major details about your character and significantly impact the story experience.
- Fight, cower, or flight. Pick how you want to approach conflict.
- Multiple diverse endings (Planned, but story is far from complete and might remove this feature)