So, I have been playing around with choicescript a little, and fallen in love with the system. I’m still a beginner (learned about it a week ago), but it seems like it is very logical and easy to learn.
Since I am a former game designer turned author who was in love with choose your own adventure books as a kid, and is very fond of Bioware games currently, this is kind of right up my alley.
So I decided to try it out.
The project I choose is an old unfinished book of mine, which was left behind when I started other projects because I got to a point where I simply could not decide what I wanted the main character to do. So, I figured I would put the readers in the same agonizing dilemma that I ended up having…
I am so very fond of the SF/superhero genre after all.
The game lets you play as a former super hero who returns to action after a decade, though this time on the other side of the law. Will you stick to the path of supervillany, or will you have second thoughts and try to find some manner of redemption?
The first four chapters are done, so I figured I would put them up as a demo, to see what people think since this genre is so very new to me. I’ve got some design notes on the last page of the game, that might answer some of the questions that might arise. There are a lot of things I am not sure about yet after all, I am literally learning as I write.
Still, it is fun!
Also, English is not my native language, so there might be some oddities in there since I have not put the demo through my proofreaders yet.
If it doesn’t work, just let me know.
Update 12 Jan:
- Removed a lot of the useless next/choices at the start (will add
fewer but better choices there).
- Option to skip some background exposition
- The stat screen is expanding
- Added Inventory system,injuries and friendship stats
Update 13 Jan:
- Lot of polish behind the scenes for future stuff, hopefully that won’t break anything.
- Tweaking a bit in earlier chapters, added a bit more at the end to bring the scene to a close.
- Will prolly wait until I have a more substantial update next time, just wanted to see if I had managed to break something that didn’t show on the tests.
Update 16 Jan
- Tweaking earlier chapters a bit.
- Added more content at the end (up to chapter 6 now)
- Fiddling around with the stat screen
around 14 000 words now, depending on path.
update 24 Jan
- I’m currently working out of town in the weeks, so no internet access except during weekends. So got a lot of writing done, but not as much finished as I would have liked to show people.
- Added more content, up to 17 500 words on an average playthrough now.
- I have reached the point in the story where things starts branching a LOT. Going to be interesting to see how I will manage it. The next bit needs a lot of work… because this is where the earlier choices starts paying off big time.
- Still has not come up with a title I like.
- Still has not rewritten the start, will go back and do that after I am finished with the first story arc so I can have the first bit if the game “semi finished” as a demo.
- The first three (of four) arcs are plotted and roughly written (some paths).
I now have the rough outlines for the entire game, tentatively it will be 4 acts.
In act 1, you build your character, background, stats, friends and enemies. It ends when you step out of the shadows and become a fully realized supervillain. This is fully planned.
In act 2, you juggle your supervillain career, with the possibility of connecting to your hero roots. It will have two main intertwining plotlines, with a few hard and important choices. This is fully planned.
In act 3, your choices will start come back to haunt you. But will it be villains or heroes that are the worst threat? This is vaguely planned.
In act 4, everything will start coming together. Or apart. This is vaguely planned.