Hm…
Ive always wondered why it does…
Probably because the initial choice is
“Please run, I can’t stop, I don’t want to stop”
You want the scientists to get away, to run, to live.
They don’t.
Haha! Why would they want scientists to survive?
Because they’re non-combatants, maybe?
and because we would like to know what the fuck they were trying to do with Heartbreak.
It sounded like MC actually cared about their safety instead of wanting to save them just to interrogate them later
We are talking about Step before the 3 years of torture
Doesn’t matter. I don’t think they were treated much better before.
I like desire for money and power combined with mob boss route, maximum ruthlessness and outside / puppetmaster scar combined with utter secrecy and anonymity.
A quiet spider readying his final and merciless attack, a web-weaver who accepts what he has become and wants it, seeks it actively. A man whose hands are stained in blood, but that isn’t bothering him in the slightest. Shame I can’t find a fitting LI for my canon Sidestep yet, but I hope for Sky Raider!
Doesn’t matter. If some players want their Sidestep to be selfless allowing them such option is fine.
What determines whether or not you end up getting a reputation as a killer? I mean killing people obviously, but in my most recent playthrough, the closest I got to killing anyone was getting that one guy killed by dodging Captain Blaze, but at the end Ortega and Steel were acting like I was going around murdering whoever crossed my path. That feels a bit off.
There isn’t a different flag between killing one person and some people
I mean I figured it was probably something like that, it just feels really weird that like I choose to prioritize my survival over someone else’s one time, and now that apparently undoes all the other choices I’ve made about avoiding casualties and saving people, and now I’m apparently a mass murderer.
Oh no there is a different flag for being a mass murderer but that would just make everyone more mad at you for killing people
Maybe you did something else without realizing? because i just checked the code, and doing that doesn’t make you a known killer, it only gives you the “sneakykill” and “kill” tag, and it cancels the “nokill” and “saving” tag. Unless you did something else, Ortega and Steel shouldn’t know that you’re a “killer”.
They probably were, imo.
The thing about an infiltrator model is that they have to be able to pretend they’re a normal person. This requires a certain amount of socialization, which tends to be negatively impacted by torturing somebody until they’re a twitchy wreck.
Killing people directly, and one specific exception.
If you say, kill Deveraux, Captain Blaze, or a Civilian with your bare hands, you get the known kill tag. And making Blaze lose control and torch everyone gives known massacre as well.
But, if instead you, manipulate a crowd into attacking Argent, and make her kill one of the civilians because she doesn’t believe you’ll do it, or dodge out of the way of Blaze’s attacks, letting him hit the civilians behind you, or my favourite, cause chaos at the auction, and make the guards open fire into the crowd (this actually gives you massacre, but keeps the sneaky kill tag. Unless…)
That last one is the exception. I don’t remember if it was completely known telepath or just HG known telepath, but making the guards cause a massacre gives you the known kill massacre tag, and doing the civilian thing against Argent causes you to be a known telepath, so you can’t do both in one playthrough and keep your innocence.
In the last one, you get massacre tag if step is a known telepath or the rangers know the villain is a telepath . If HG knows, you simply get a +20 rep increase with them.
HG must be some kind of menace for you to actually increase his relationship with him by killing his guards.
Mind you, that’s your _reputation
with HG (as opposed to _friendship
which reflects actual relationship) Demonstrating your competence in handling threats as a way to increase reputation makes sense.