What is your earliest memory of visiting a museum? Who did you go with and what did you see? And how much of it was captured in photographs that now sit in a family album, waiting like a book of matches to reignite memories?
In Exit Through the Gift Shop, you start as a child in the 1930s with your family making your first visit to the American Museum of Natural History in New York City. The story is about the arc of your life, from beginning to end, as experienced through the lens of trips to the museum, with each chapter moving forward one decade. It’s about how families use cultural institutions for family bonding and to create landmarks in time. It will draw in part from my time working at the Museum and from over a century of publicly-accessible guide books. It will highlight the idea that as families change so do the institutions in our lives.
What type of experiences will you choose? Will you seek awe or knowledge, attention or impact? How will you leave a legacy defined not by wealth or property but, rather, one measured in moments of awe, in knowledge inspired, in relationships deepened? How will you respond to change over time, within your family and within the Museum? Over a lifetime of family trips to the American Museum of Natural History, how will you choose to remember your life? And what sort of legacy will those choices grant to the ones you leave behind?
The story is a work of fiction but based on the real history of the Museum (where I worked for six years).
- Play as male, female or non-binary; gay, straight or bi.
- Choose your family structure.
- Nurture sibling rivalries or become besties with your siblings.
- Visit a wide range of museum exhibits.
- Meet a variety of NPCs connected to the Museum and trace their story over time.
- Decide both the scientific topics you want to explore and the type of experiences you want to have within the Museum.
- Explore how the decisions you make during your visits affect your family.
I just finished a very rough draft of the Prologue and Chapter 1’s first family trip to the Museum. I plan on updating every month or so. It is currently planned to be around a dozen chapters.
Warnings: The story will contain topics related to change, loss, and death.
Currently, the demo includes:
- A draft of the Prologue
- A reader journey in Chapter 1 from start to end of first family visit to the Museum and the creation of the family photo album. Only the 1st floor (3 of 4 halls) are currently available.
- Options coming but not yet available are unselectable.
- There are no skill checks (coming soon)
- The core game mechanics are still being developed. There are currently six Experience Preferences, a player’s level of Energy and caregiver’s level of Attention, exhibit Nostalgia scores, 7 areas of science topics of interest, and maps for 4 floors for the 1930s.
Changelog:
Summary
10.21.24
- First chapter (draft) posted.
- 3352 words
- Feedback request: helpful feedback for a first chapter for a first-time CoG writer.
11.30.24
- Second chapter (draft) posted.
- 20946 words
- Feedback request: helpful feedback for a first :20-:30 read through for a first-time CoG writer.
To play the demo, go here: CoGDemos