Etaria (tentative name) is a multi-storied path game, one where I hope to accomplish many different paths that will eventually lead back to the main plot. There will be several story lines for replay-ability, depending on choices the reader makes. I hope to have a demo with all the prologues done after the Holidays.
You as the reader/player have been plucked from your world and placed into Etaria. An alternate version of Earth. In this world, with no knowledge of where you are or how to get home, you must learn to adapt. Learn the language(s), learn the customs of this world, and find friends to help you along the way. There will be many you meet along the way and while some will be more than willing to help you, others will make life more difficult for you.
Some of the people you will meet and where they are from
The Atiniar - One of the nomadic clans of Etaria, like most clans Atiniar have derived their language from the Elves, or the Neniyith in their tongue. The people of this tribe are known for their skill in hunting, and fishing. With bountiful meats being common, these people held many festive gatherings. This particular tribe, heavily relies on the nearby Elven settlements for trading medicines, fruits, and vegetables. Namely the settlement of Eleuvu. As a nomadic clan they make homes out of whatever source of shelter they can find. Tents, caves, and on occasion stay with the elves.
Eleuvu One of the larger Elven settlements. Once the Elven kingdoms welcomed all. Letting travelers pass freely through their lands. Now they hide themselves from the young war hungry races. Guardians protect the borders with their magic, hiding the city, it’s roads, or even steering those with ill intent away from their haven.
The city of Eleuvu itself is built from smooth stone, molded and shaped to the will of the Elves. Nestled in the old forest of Ralaith, an Elven goddess who was said to raise the trees to great heights from the ashes of the Earth. The flora here is more vibrant than anywhere else, save for lands touched by the fairies.
Rícsian The Capital of Human settlements, here the Einvaldr territory rules with an iron fist. The city was built by a band of warriors many years ago. The warriors who had built this city had once been ousted from their people, in turn they built their city in the golden sea, raised an army and turned on their own people. Eventually conquering the old kingdom. Their city of Rícsian became Capital, and remains Capital to this day. The bulk of the Einvaldr army remains here under command of Ástandan.
Man-made channels run around the city, making it self sustaining. Since the canals were created, Rícsian has become known as the City of Hope. Mostly due to it being a beacon of life in a land of sand, sun, and dangerous fauna.
Carwylm A small settlement of the Einvaldr, a town suspicious of outsiders, as they live on the borders of the Einvaldr. Despite their distrust, their location leaves them little choice in their time of need but to trade with outsiders. This is mostly a town of sheep herders and Inn Keeps. Despite their location, they are a well traveled town. Main roads run through its path on their way to larger settlements.
Elves in this world have the customary pointed ears, and skills typically gifted to elves. In this world they have unique eye colors, ranging anywhere from amethyst to ultramarine. The coloring of their eyes is said to be a gift from the spirits who founded the elves. Some elves claim to have the ability to see spirits. Often have tall, but slender forms. Though it is not always true. Features vary greatly.
Most tribes have a Shaman of sorts to guide them. Those in the clan that are magic gifted are held in high esteem, and non-magic users will always differ to the wisdom of the mages. The nomadic people have mixed bloodlines with the elves over time, giving them longer lives than ordinary humans. Their eye colors are similar to the elves, only more diluted with greys or blues. They customarily have strong features, and muscular builds.
They are led by Ástandan, a more benevolent ruler than his predecessor, but not by much. More often than not they come from military families, as this is a time of Humans fighting for dominance of their world. Soldiers are in abundance. These people have a great range of appearances. They have changed over the years, adapting to their environment.
Magic of this world; All children no matter what their race is gifted with magic for a time. Children are more sensitive to the veil of the living and spirits, and so will commonly be gifted with harmless magic.
Some cases allow the children to retain their attunement to the spirits, as they age. Though it is rare in Humans it is not unheard of, if the child has grown free from corruption the spirit will bind with the child, granting it increased magical gifts.
Elves, due to their non-violent nature and long life span, are the most attuned to magic. The spirit they bond with as a child has time to mold itself to it’s hosts spirit. As such the Elves are well versed in magic and its limitations.
It is possible to force a spirit to do your bidding, and to use the magic for dark purposes, though it is frowned upon by all races.