Oh, really, there’s no one-size fits all formula. My biggest piece of advice would just be to have a bit of variety in the characters so there’s a greater chance that people will be able to find someone who appeals to them. Other than that, making characters distinctive and interesting, with a variety of traits, is good advice for any character.
You certainly wouldn’t want to copy these points, by any means; you want your characters to be your own. However, it does show you the kind of detail work that a good author can pack into a character in order to make him memorable.
(And hey, I’m going for a degree in Tommy studies, don’t knock it )
No, no, that’s just what will inevitably happen if you write something that @ParrotWatcher and I are reading
Trust me, as soon as one of us (probably both of us) like a guy character who you write, you’ll know.
Lol I like it. Dont blame me if it actually happens
On a separate topic, do you know of a way to implement save games in choicescript? (Besides offering the option to go to a scene) As i’m a bit concerned with players, considering the game im trying to make bears fruit, might’ve just half-assed their choices and end up with an ending or result that they did not hope for.
e.g. Tommy dies, instead of getting the result where Tommy lives. (Or not )
Well, if you’re using standard DashingDon’s, all you have to do is put this: *sm_init gamenane | 3 near the start. I think you’re using precompiled, though, so it’s a bit more complicated than that. (There’s a thread on it here.)
Well, currently there is no version where Tommy lives. That was the problem.
I can see @Tayato joining you two and then Mara and the rest of us are going to be plagued by the three Mouseateers. Should I have @Lizzy order your mouse-ears now, gents?
That’ll just be your way to know who to develop more sometimes the most interesting characters are the ones you least expect.
Yeah, to explain what we’ve been referencing… Tommy in ZE:SH is the character we’re talking about who had a fairly brief introduction, and died shortly thereafter, but captured our hearts nonetheless.
Also this: , this: , and this: . And this: . And maybe these:
If you’re using the standard DashingDon’s hosting, it should, no matter what device is being used. But I think you’re using a precompiled file, so it’s going to be a bit harder.
When I submit the game will hosted games put in a saving feature to it on their own or do I have to put it in myself? As the link you sent me seems to be saving for developing purposes
The saving feature in a Hosted is only placed if you have already submitted a second part for your game lol.
All the ones you would find in forum are just for testing purposes.
If your game become a hosted the testing save has to disappear . And your game being release with no save option. If only is one game save it has no sense. Some include a in game control point to return if you die but that’s not a real save point.