Hi shawn, thanks for giving your input on the game.

Honestly, the game is still in a very very early alpha state. And this either means : There are bugs, some known and unknown, or the error message might just mean that that particular scene has not been worked on. An updated version of the game will be uploaded when It has reached a 25% or 15% completion. ( I might even consider removing the link for now :confused:)

But on a side note, I don’t really understand how to quicktest the game using the automated tests. I would appreciate it if you could give me a few pointers? Hahah :grin:

Okay, in the CS folder, which you go through to get to your scene files, you’ll find the quicktest file (and randomtest, which you may use later). For me, they’re labelled ā€˜firefox html document’ - might be different for you depending on your internet browser preference. Double click on the quicktest file and it should run. If it comes up with an error, it points out which line the error appears at for easy reference. Fix the error, run quicktest again. Fix any errors until quicktest comes up as ā€˜quicktest passed’- then, the game is ready to put up for public. It’ll solve all basic and obvious errors, like indenting wrong or misspelling a variable and such and like. Very handy. : )

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Honestly, I find randomtest better than quicktest, as the former is a far more reliable check of how the game works (even if it does take longer).

quicktest finds -all- errors running through a game. I’ve never run random test before getting a pass on quicktest, but I figure random test would only hit the errors if it passes through the particular variables/choices on a given seed.

It doesn’t. It won’t find errors that are dependent on certain values for a check not being achievable in practice, making parts of the game unreachable. Randomtest does find those errors.

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I’ve often (on the few times I’ve used it) found quicktest throwing up spurious errors, which I haven’t found with randomtest. It does have to make several thousand passes through the game to be sure of catching all errors, though, which is annoying.

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I find the description you wrote down on what its going to be very eye catching but already found a liner right at the start when you are asked about the dog and instead of expelled seeing as how that was just the enrollment should it not be denied entery or barred entering it seems that you wish for the player to follow a lighter path and that is good and all but what of us who want to kick back and be the bad guy run around the school causing havoc for the teachers and students maybe even become evil enough to in fuse darkness into your element or good enough to in fuse light into it and not the general light from fire or electricity

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Hi Ravenrebirth, thanks for giving your input on the game :grin:

Does hosted games allow this sort of thing? :confused:

If they do then I’m all for more chaotic options to be made more available :grin:, because I thought that animal violence isn’t allowed by CoG or Hosted Games (the company)

But the dog question was supposed to be hypothetical, as it is an interview from the school to determine your element. (You would be expelled naturally, if you f’ed up the interview.) Maybe I might even add another story branch that can fail forward.

Anyways, the start is meant to be very linear and later it can branch off as you choose different paths and actions that will lead you to different results in later parts of the game.

But in terms of the introduction. It is currently being worked on. And your input will be an extreme help in the development of the game :grin:

I understand that is an interview and has to be linear. But you are losing lot of character creation freedom for rp. For instance let choose flavor questions about what I think and what I think of the interview.

Imagine something like that in the dog question
*Really the interview thinking I would answer what I really think… I would do whatever to be in the school.
*I want to be sincere and show like I am really am . Even if I am not chosen because that.
*Damn this is so damn boring I hope no die before ending

And with that do some few flavor lines. That could add an appearance of more variety even if is linear.

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I think that one thing would be to make clear that it’s definitely an interview, not an actual character test. For example, you could have the MC think about how they hate dogs, and then lie to the interviewer, saying they’d help, even when they never actually would.

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Mara - that is a big type face. My head hurts now :sunglasses:

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I tried use hashtags but became big bold text by magic !!!

That’s an interesting way to do it. :relaxed:

But tbh, though not focusing on the element test yet, but I was even thinking of scraping the dog, potty, and girl questions all together. But still not sure.

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The dark/light infusion is kinda cool. :grin:

I might add that to the game. (If I find that the game is not as complex as I assume it’ll be ):sweat_smile:

I quite like the idea of a personality test defining your element. But you should probably either make it possible to lie, or make it non-judgmental (say, in a dream), and thus not something you can fail.

@poison_mara: you can use asterisks (*) instead, which become bullet points.

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I am pretty sure that the animal cruelty thing is allowed as in another hosted game called life of a wizard you can stone a dog to death or mobile armored you just outright blow it up but you dont have to be descriptive about it’s more or less just to introduce the dark route into the game

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That’s interesting, but wouldn’t that make people think your element is different than the one you really have?
Wait a minute, that could be an interesting branching of the story…
EDIT: Mara, near to the Upload option there’s an option called Bulleted list, you can also press Ctrl+Shift+8.

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Thanks but I am in mobile so no nice controls. :wink: I really would love if there is an option to lie but the interviewer knows totally we are lying, in theory the boring creature is a mage. So totally must be some sort of lie detector . I don’t like that an element is the bad one, all elements should be equally filled with evilness.

Well, there are different kinds of ā€˜bad’ (bad is too generic), some are cruelty, prejudice, sadism, etc. Maybe each element can have one or two as their weak points.

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It’s fine, pretty funny too.

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