Enforcers of Magic
EoM is a casual text based rpg that derails from the typical novel-esque choice game and focuses on gameplay as well as replay-ability, with story only served as a sort of purpose for further plays. It has heavy references to Japanese Anime, Games, and School Life.
Blurred text below are old concept descriptions of EoM, they are by now defunct and not entirely true, the new revival of this project will take a few concepts from the original direction but with a clearer path and story
You are at the land of Pluotia, where magical monsters, rogue mages, bandits and even demons roam the land carelessly wreaking havoc and mayhem.
Luckily, the most advanced magic academy in town has formed an organization to stop careless use of magic (or violence) and instill order & peace to the land. These brave heroes wielding powerful magic are called: Enforcers.
You play as a prospective student, sent by the village elder to bring justice to your parent’s murderer(s) and to join the ranks as an accomplished enforcer and vanquish the evil curse that has claimed the lives of your many fellow villagers.
A bit of warning to those seeking an interactive novel filled with long literary texts written by an artful genius. This game isn’t one of them.
This game will be more focused on gameplay and replay-ability, giving players more control and choices in their fingertips to shape and form the story from the actions you do and the choices you make. All the while, being a victim of probability and chance. If you are fan of the persona series or games in general then stick around!
Probability isn’t a big part of the game but it is a key part of it, with many aspects of the game sometimes solely relying on probability and chance. This of course, after factoring in the stats that you as the pc will accumulate over the course of the game.
The game features a few things that some will find to be quite different from typical choice games here.
Combat System - EoM has a full on turn-based combat system that features dozens to perhaps-even-more monster types to fight against, excluding boss battles that will be apart of the story.
Side Quests - In-between story arcs, players can partake in side-quests to gain items, money, or just improve your fighting abilities. Go out on missions on behalf of the Academy and enforce order or wreak chaos yourself.
Day System - EoM will be played from day to day, allowing players the freedom to do whatever they please within the period of a day. A day has 4 phases: Morning> Noon> Afternoon> Night. A player can choose to do things like attend school, practice magic, or skip school and do a part-time job, perhaps partake in an after school activity, or even just brush up on your studying. Or experience a random story event.
Story Arcs - During story arcs players will be put into a situation that will test their skills in combat as well as the choices that they make. At times a choice made in the main story can drastically change the rest of how the game will play. (e.g. players choose to become an evil villain)
Relationships - Though this can be found in other choice games and probably don’t need much explaining, what makes relationships a bit unique in EoM is the possibility of missing a story event with a character or making a string of wrong choices, as well as what you do can impact your relationship with other characters. You can friendzone characters, date them, get friendzoned yourself, or maybe even make them hate you (still not sure).
Evil / Infamy System - (still not sure if it will be in the game) The infamy system will allow players to get slightly different reactions from other people (perhaps even other characters) depending on how infamous/evil you are. It is taken from what you do.
Social Media Mini-Game - (Also not sure if in the game or not) Players can access a social media platform and kinda be Ethernet (Pluotia’s form of internet) famous… not sure how it might work at the moment or how it will affect the main game though…
WIth all that said, please feel free to tryout the game and leave your thoughts about it!
I have uploaded 2 links. One is the old version start of the game, the other is the new version I’m leaning towards. Please try them!
This is the Old one, with a bit more backstory customization and age choice.
This is the New one, with a more fixed backstory but focused scenario, also a new character introduced!
Game currently under heavy reconstructing.
>>The game is currently far from finished and only the early parts of the game being worked on. So any suggestions during these early phases may help shape the game.
As of right now, EoM development has grinded to a halt. I apologize to all the testers and people mailing me and asking when this will be re-opened. Though trust me it will happen and i’m working on it! But the very first try of this project is too ambitious and without a clear direction, combine this with an enormous amount of workload balancing college studies, film projects, and work (I gotta eat too!), I was just digging a grave for myself. I thank you to all supporters supporting EoM up till now and I hope you don’t give up on me yet, hehe.
This project will continue, with a clearer storyline, better direction and gameplay! Sometime in the near future I hope I can move this project to a new Thread which I will make, this time I won’t make the thread until at least 40% of the Game is done.
Thank you so much for your understanding and support!
- A more customisable backstory and player character but with a general/typical story.
- A more fixed backstory and player character but a more cohesive story.