Heh, didn’t think this game would get this much attention so fast ^_^"
To answer some of your comments, I was debating whether to make the game take place in Japan. I considered putting in a choice to choose which country your from.
As for the comments about the classes being too mainstream, I realize this. When I designed the Knight, Berserker, and Thief classes, my creativity mode wasn’t really turned on, I just kind of say, “Hey, I need a name for a class that uses a sword and shield, a class that uses a two-handed weapon, and a sneaky shady class that uses a dagger or knife, what are the three most obvious classes that could fit those categories?”
I thought about changing Thief to Ninja, but I needed the class to be sneaky and suspicious. A Ninja is a rather famed character, not one people would generally look down on or stay away from.
As for what @Marajade said, yes, I do plan to start the story off with some back story on your character, but I haven’t really gotten around to that point yet.
And like @Nocturnal_Stillness said, I do plan to have some of the story take place in real life. Not just in the game.
I also am aware of the error you get when you make a female character, that was a mistake on my part, but by the time I realized it I didn’t have much time to fix it, after I upload the new startup.txt file, it should start working.
EDIT: @Sandstorm, I’m not sure if I’ll be keeping the Acolyte class, a class focused around magic may be kind of difficult, but yes, if I don’t scrap it, it will be both a mage and a healer. Problem being that classes will already have spells and swords will have certain effects (so far I have planned out 3, Ethereal Burn, Ethereal Strike, and Ethereal Shift) that will be available in the battle menu, so there’s no need for a class plainly about spells.