Consolidated Thread of Game Ideas For Authors

I love being a villain but usually don’t like the killing all gore fests. Because is not something subtle of that move your wit. It has no dramatism. I liked Dexter last seasons for that a killer is not a good person is not badass you could have fun and use it to release stress, but they are no heroes. They are not something cool.

I like subtly not kill them all, I like planning and that my character has a reason to killing no just because. I don’t like power fantasies of violence.

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Hi there,
I am a newbie to choicescript and also a very lazy person. I have many ideas for stories in my head but I don’t have enough time to devote and write an actual story from the idea. I have one idea which might make a good story. Here it is:
Vengeance: Rise of the Assassin
The story is set in New York and the MC(10 year old boy/girl) lives in a rather posh neighbourhood. He/She is from a wealthy family. His/her life was going on just fine ,until one day, his parents were murdered. Angry and heartbroken,he/she took a resolve that he/she would avenge the death of his/her parents. In order to succeed in his/her ambition he/she joined a contract agency where he/she would become a hard,cold and emotionless assassin for hire. After that he/she carries out several assassinations which leads to him/her getting closer to the person who murdered his/her parents and at last, has a direct confrontation with that person and kills him or ends getting killed himself/herself.
And also there would be a person with whom you can romance.
P.S. Sorry for my bad english, i’m a non-native speaker.

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I was thinking of doing a game where the MC is a member of a Stone Age tribe. I was thinking of the cavepeople we have in our fiction, namely Ayla and Aloy.
What do y’all think?

Love it. Do it:-) please

I know one of the projects I want to do, and have taken notes on, but don’t have time for was to do a game sort of set in pre-history.

It could actually be interesting, depending on what one does. I could see the allowing the player to learn certain skills to contribute to the tribe.

  • Hunting is the obvious one, though it isn’t like one person could take down a mammoth
  • Herbalism - not just for making food taste good, but necessary to try and work for cures in a stone-age level
  • Crafting - catch all term for things like flint knapping, pottery, etc.

Certain segments which could be done might include a ‘spirit animal’ sort of ceremony. Yeah, it’s been done to death but it is one thing many people relate to about prehistory stories/games.

Depending on the time frame, it would be interesting to have encounters with Neanderthal…depending on player interaction could lead to peace or war. For that matter there could be another tribe competing for resources.

One could even include a slight supernatural overtone. I’m not saying things like werewolves (unless one really wanted to), but shamans/medicine women are common so if nothing else there would be a spiritual/ghost element. Even if the game treated it as an altered state of consciousness…if one does a spirit quest…there might be two subchapters for it.

Of course, domestication of an animal seems like a good bet, especially given how many people like animals. Whether it is a dog or cat, or something bigger…as well as dealing with tribemates who might see it as a danger (a dog) or food (say a horse)

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Depending on what period of the Stone Age you would use, I think narration and choices would be difficult to authentically write. I mean, you would need to study what ideas our ancestors could have processed, how they would have viewed things, etc. Sounds like a lot to tackle.

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Oh great, here we go again…

Dude, there’s already a thread for story ideas. There’s absolutely no need for you to create yet another ‘idea thread’, which I know for a fucking fact that you’ll abandon the very next day.

Quite frankly, I’m getting tired of this.

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Sounds like a good idea to me. As far as I’m aware, COG and HG don’t have any Caveperson games, so it’ll definitely be unique. :blush:

You seem to come up with a lot of different ideas in a very short space of time though. I’d say just pick one that you’re really interested in and stick to it. It’s better to have one finished game than 100 different ideas for a game.

Well I know there’s a lot of different theories on the state of nature, personally I don’t think we’d all just automatically start living in tribes obvs, but also not even quickly. So I’d like to see a stone age game explore how this happened(don’t know spercifically how much we know about this, but you could always just throw in your perspective :stuck_out_tongue: ).

Chill. If you think something is spam, just report it. There’s no need to get angry and swear at people for simply posting an idea.

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I don’t recall swearing at him.

This is the sixth time he does this. He already received multiple warnings from the moderators. Clearly, just reporting him won’t do anything.

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I agree with @AAO here. This is hardly a standalone incident. (It was somewhere in the double digits last time I counted, with none of the “WiP’s” having even one line of story to show for themselves.) I’ll merge this with the game ideas thread.

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Sounds like I have no mouth but I need to scream scenario. How does one become an evil violent Demi lich.

I have an idea for a game where you play through a life of a saint and their successors during the early church and all their convoluted esoteric mystical and logical contradiction creeds and disputes. It’s a Goldmine for great drama.

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Not sure if it has ever been mentioned before but I fancy the idea of a story set in a world similar to H.R Giger’s ideas - twisted, bizarre yet interesting in its own way. I know Giger did mostly paintings but just try to imagine the evocative feeling they give you, the dread, the ambiance, the setting, the creatures that inhabit it…

There was a game released on Steam a while ago called Tormentum that fits the bill as well - a Limbo-like dimension set between worlds where one has to face their past, their regrets and sins in order to be free. Easier said than done given its in a grim, decaying world full of traps, deception, cruelty, alien devices and moral dilemmas.

Not exactly light material I know… but then again I’ve always been drawn towards the bizarre. Plus I love horror. :stuck_out_tongue:

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As some people may know, I’ve got a few mods under my belt, as well as a couple actual games written/in the process of writing/will write over the next few years.

However, I also like to take some time to chip away at personal projects; its good if suffering writer’s block, etc. if nothing else, even if it is just commissioning art, etc.

So, I guess I’m sounding this out…but would there be any interest in an Old West game, but with supernatural elements? This would be open to both genders, though I do actually want to have the preliminary chapter set in the ending days of the Civil War which would be when the character first interacts with the supernatural. This would imply the female character did disguise herself as a male to fight in the war, but there would be no restriction later in the game for it.

Then the game proper would start with the out west for REASONS…I have a thought or two of some backstory stuff the player might choose, and then try to interweave it in for variety sake (Personal Revenge? Get Wealthy? Sake of Adventure, that sort of thing).

Each chapter would be fairly self contained. One might be the player finds out a small town has entirely disappeared…but someone might notice a whole bunch of footprints leading out of town, as well as some hoofprints. Eventually catching up, they might come across a band of vampire raiders/cowboys, who took the town for a cattle drive…

Maybe another chapter has someone knocking on the player’s door, and they find a heavily scarred person seeking asylum. When MC gets a closer look, what they took to be scars was actually sutures…and their new guest is a makeshift person (think Frankenstein).

If I do this, I’m not worried about size. The current project I’m working on (which I hope to finish by the end of May) is 160,000 words, and the one before that, with an expansion was over 250,000 words.

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Honestly I think if you’re going to adjust history enough to make it supernatural, you might as well just toss in gender equality (and maybe include nonbinary genders as well?). I like the concept, it does remind me a lot of Tin Star–I’m sure once there’s more content past “episodic adventure in the old west” it’ll seem a lot more unique, but that is something you might want to watch out for in development.

That said, I love Old West stuff and I love supernatural stuff so I’d be super interested in playing a game like that!

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Everything else would be gender equality, but in the case of the Civil War prologue, that is the one part that I would like to keep a little more true to history. That is one aspect I would actually like to explore; I think it would make for an interesting perspective. However, I know that won’t be liked by some people, and I certainly understand why.

Most games are split up into episodic chapters, not just Tin Star. You name a CoG, you can easily figure out the theme/idea of the chapter. However, I do want to vary it up a little as well, not just the ‘monster of the chapter’ thing. Like the ambition I mentioned, as well as romances (if the player is so inclined)

Thanks! As you can tell, this wasn’t just an idle thought for me…but I actually have to finish 2 more projects before my current one before I really focus on this, but that doesn’t mean I can’t do things on the side.

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That’s very fair, but in general the chapters aren’t quite as discrete stories as they are in Tin Star–I think it and Diabolical are the most episodic ones I can think of off the top of my head.

At any rate, not trying to be discouraging! Just something to keep an eye out for while you’re working, definitely hoping you’ll post something when you start working cause I’d love to see more of the concept!

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