Community College Hero: Releasing Soon

I’ve been away for quite sometime can someone bring me up to speed with everything going on

HHF is assembling his army of beta testers, ready to take-over the world.

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(Not a fight scene, but here’s some art for Gigantic Rooster and Banana Smasher.)

GIGANTIC ROOSTER!
BANANA SMASHER!

TOGETHER WE MAKE -
A BAD JOKE!!!

Artist’s note: the tattoo on GR’s arm means “meat”.

Artist’s note: the hammer BS’s holding is a meat pounder.

Here’s an additional image of Banana Smasher because his newcomer image just isn’t as great as Gigantic Rooster’s. @Sashira The duo have been immortalised in art!

Additional notes on GR:
GR’s power is (probably) the ability to turn his human head into a gigantic rooster head. He can attack by viciously pecking a victim.

Having a rooster head is also an advantage because chickens have UV cones (alongside their three primary colour cones) inside their eyes. Therefore, GR can actually see more colours with an avian head.

Chickens also have a motion-detecting cone in their eyes. This enables them to sense slight movements more easily such as bugs creeping through the grass or an enemy lurking.

In addition to the upper and lower eyelids similar to that which humans have, chickens have a third eye lid called a nictating eyelid that slides horizontally across their eye instead of moving up or down. This membrane is transparent and chickens (plus GR) will close the nictating eyelid to keep debris out of their eyes.

Chickens (and consequently GR) can use each eye independently on different tasks simultaneously.

No masks can survive GR’s head transformation, which is why he basically always has his rooster head instead of his human head.

Additional notes on BS:
Banana Smasher’s power is activated when he sees a “perfect” banana, so, any banana which has an unblemished skin. His power is essentially a 250% buff on all his existing strength, agility and dexterity.

It comes at a price, though. His top priority will always be smashing the perfect banana (even if it hurts the person holding it). Once the banana is smashed, his buff will only last another two minutes before it fades off.

He’s a Brit with an East London accent (“ladies!”) He’s one of the few international, powered students at Speck.

ALTERNATIVELY - he can be unpowered. It doesn’t affect him too much.

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But what about Banana Smasher? What’s his power, besides hitting stuff - or have you possibly come up with the second unpowered student @HornHeadFan was considering adding?

Oh wow. I can’t believe I forgot to upload his information. It’s there now :smiley:

@Owlet, I think my favorite part of the whole bio is the just the “GR’s power is (probably) the ability to turn his human head into a gigantic rooster head,” especially the “probably” part. You are very creative!

Annnnnd let me try to understand BS’s power set. He gets a buff from a banana but immediately goes about trying to destroy the very thing that gives him the buff? Yes, that sounds like a Speck-type of power set to me.

I’m trying to figure out if GR would be overpowered. The whole motion-detecting cone thing might put him over the top! :eyes:

Hahaha, thank you for your kind comments :smile:

GR’s fairly easy to nerf. You can always say that “because he retains his human brain in his avian head, he can not make full use of his rooster eyes.”

I have a question… Once your game is fully finished and published how much will you charge for it?
I just wanna go ahead and put the money aside so I can buy it the day it comes out.
Also I believe many appstore servers will crash due to a traffic overload on the day this is released.

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Well that’s very kind/optimistic of you! However my expectations are low because Hosted Games only get a limited amount of exposure.

I’m designing a web site but it’s more for retaining interest and lending a heightened sense of credibility to me as an author as opposed to being SEO optimized to drag in more customers (although I do hope it attracts some).

And CoG sets the price - I’ll just get to make a suggestion.

i dont think thats true, i think there is a lot of hosted games that are as popular as any other cog game like Sabres of infinity, tin star, life of a wizard, way walkers, lords of aswick…etc

I think that the HGs get a lot of love on the forums but the forums are just a tiny, albeit vocal, sliver of the audience.

I would really like to know if any HG has ever made higher sales than any CoG? My gut tells me no, but that’s just a guess.

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This is a great game so far so I bet that this could be the first one to do so (unless another one has.) But my point is that you shouldn’t be bothered by it as it is a great game and will do well.

Exact revenue figures would take either an hour of digging, a paid subscription a firm that tracks app revenue, or a bunch of emails to CoG authors (I guess you could always ask the CoG staff, but profit/loss figures are usually kept private.)

However, just to give you some idea, there have been times in CoG’s history when a main label game would have been better off taking the $10K than a cut of the profits - so they made less than that. Tin Star is, going by visibility and reviews, probably one of the most successful HGs (it’s hard to tell whether there are other games that are close.)

Based on revenue trends and currently collected money, Tin Star is valued at just over $70,000. This is because it has a higher price that is justified by more length, and no reviews under 4-5 stars (ever, as far as I can tell!) It also does seem to be one of the most downloaded HGs in terms of basic number of sales (hard to tell without the things I mentioned earlier.)

So, here’s your model for a successful game:

Edit:
I’ve found that some other HGs are also valued highly; as of now, Zombie Exodus and Life of a Wizard are both considered very successful.

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That is some interesting info, although I was just really wondering out loud. One of those stream of consciousness type things.

I signed up and now I’m plugging in all the Hgs I can think of to see if any of them are “valued” at more than GoGs

With app revenue and best HG book I thought Way Walkers would of tooken at least top because of its sequel and first game but Tin Star I played the beta and dam gosh was it so good. What about “Monster High School” in the future could be really good!:yum:

I don’t buy every game, but I buy HG as readily as CoG. Main criteria is whether I would at least enjoy it once. I have games in both ‘camps’ I still play over and over (baseline there is re-playability with even the ‘same’ character). :blush:

This game hold such promise, for instance. :smiley:

@JTAL, thanks for saying it holds promise! I hope it does, because I’m kinda committed to spending the next 1.5 to 2 years finishing the trilogy.

GENERAL QUESTION:

Beta is almost done, and I’ll have a few months of not doing a whole lot of work on CCH. I might get a headstart on Part II, but I really want to wait until I get some more reader feedback after Part I’s launch before I decide on certain plot possibilities.

Anyway, I will be working on “linearizing” (if that’s a word) Part I to convert it into the first part of a traditional novel (and possibly graphic novel if I can ever save up enough money for a full time artist) so my question is:

QUESTION: For the “traditional novel” version of CCH, do you think the MC could be developed into an interesting, well-rounded character that would hold reader interest, or do you think I should consider shifting someone like Crook or Tress or even Stoic into the main character slot? The story might even stay in first person POV since that would require less conversion of narrative, but that would place a LOT of emphasis on the main character, so I’d want it to be someone readers would identify with.

I don’t think I was very clear so I edited the question.

The question was only geared towards the traditional novel CCH adaptation. The interactive version would continue forward as planned with the same MC as in Part I.

Oh wait, on second read, it’s pretty obvious the question was about the CCH novel. Sorry, my bad :sweat_smile:

I think a fair part of Crook and Stoic’s charm is the fact that the reader has no idea what they’re thinking and what their motives are. If the story took on a first person perspective, a lot of those secrets would be either be strongly implied or given away. Third person might be more suitable?

I still sway towards a non-powered main character mainly because of his/her family secret and the fact that he/she’s the non-powered hero in a school which is otherwise full of powered students. That said, there’s lots of good introspection material for the character, too. S/he can ponder what really is the dividing line between being a villain and a hero (since s/he does see more than a flat image villain of his/her own father).

Although, if you do choose to continue with the MC, I think using a cheeky and witty demeanor to mask a deeper sense of cut-throatedness (since getting that scholarship does pretty much demand that) would be fresh.

GENERAL ANSWER:

Plot the possibilities! :grin: And yes, linearising is indeed a word.

ANSWER: I think it would work fine with the MC as the protagonist in a novelisation of this/these games. Most (!?) of us can more readily relate to someone without super powers among those that are gifted (and/or cursed) with such abilities. Plus once the reader realise (if they do not already) there are games too, they may want to jump in and see what they can do differently.

That is my take on it, any way. :relaxed: