Clockwise from the top: The Contrarian/Manipulator, Tress, Dirty Girl, Origami, Crock, Mob
Community College Hero 2: Knowledge is Power (Would a Game Guide for CCH1 & 2 be helpful? post 1941)
Will tell you all about it!
Ohhhh okay I shall have their faces in mind!
The faces of the main characters also appear on the Issue 1 cover, the âBrady Bunchâ nine-square cover. Enjoy your first run!
Well, Iâve played CCH2 a couple times now running through with different abilities, although Iâve always stuck tight to the Zenith route because I meanâŚpowers. So stumped on how to get the achievement for replacing Tress as leader though. Gonna have to mix and match choices. If that doesnât work out, Iâll run through as a Tactician and see if that makes it easier for my friends to notice how brilliant of a leader I am, lol. Itâs easy enough keeping the leadership roleâŚearning it seems to require me making choices that would alienate Tress, and Iâm a bit of a bleeding heart, suck up; I donât want to have any of my friendships be strained. But alas, that achievement must be mine.
Yep, the MC and Tress each have their own leadership variables (hidden).
Certain actions can add points to the variables. I havenât combed through the code recently to do the math, but my recollection is that yeah, itâs easier to become the new leader if you undercut Tress as much as possible.
But the reward is so sweet! Youâll get to run the study groupâs meeting(s) in Part 3. Sweet, sweet organizational power.
Oh man, this is 1000x more tempting now that Iâve been assigned a group project where I have exactly none of that.
Sorry Tress, I need to live vicariously through my MC.
@Eric_Moser why did you choose for the MC to undercut tress? I mean with all due respwouldnt it be better for the story if there were some part or branch where we could ârespectfullyâ take her place?
I think itâs less that the MC is undercutting Tress and more that Tress is a bit of a jealous person and she was elected leader, so if you vie for her position by leading in her place constantly it would be a little unnatural if it didnât feel to her like you usurping herâŚbecause you are, lol.
@Netflix-and-Billssee with me, I go all out, I prefer to be the leader from game one and sday that way.
@Eric_Moser btw, im unable to play through for another time without it deleting my previous saves, and this is on android. Like, it keeps telling me since I finished as the leader in KIP, that I cant redo
You should request help from CoGâs customer support for that. Send as much detail and possibly screenshots if you can so that they are more equipped to help.
@Ethan_Potts, I felt it added another potential layer of conflict, which to me is almost always a good thing (although some players simply didnât want to become leader). As @anon21485497 said, Tress wanted a stranglehold on the spot, and the MC, being powerless and all, isnât exactly the top candidate as a replacement unless they go out there and fight for it. All that being said, yes I guess I could have created different ways to do it, but at some point you just say, âokay, I need to keep this subplot pretty tight.â
@anon21485497, Iâm having so much fun starting to write the lunch scene where leadership affects who is sitting where. Tress definitely likes sitting at the head of the table. And thanks for directing Ethan to customer support; I certainly have no idea how to resolve that issue.
Oops, wrong thread!
@anon21485497 and @Eric_Moser, thank you both for your help I got it to work. But I just have one question, will there be a chance to spend the money we make in book three or even the money we made from book 2 and have it flow over, especially with the characters weâve been with from the start, i feel as though there wasnât enough chance in book 1 and 2 to spend much of the $ that we made, where as in many other books/wips/and games ive played ive found myself going broke and not even having all of what I need or want. Just a friendly suggestion/question.
In book 3, the MC will get a $5000 stipend from Prestige. Presumably, that money is going to be spent on something.
Youâre right that money hasnât been a huge factor thus far, and honestly it wonât be huge in Part 3 either, but there will be at least one âshopping choiceâ in the next update (itâs already written), and a new mid-game goal is introduced (again, already written) that will require the MC to spend some money.
@Eric_Moser dont get me wrong, I enjoyed the whole âearn your gadgets or failâ part, as Iâve said before a little over a year ago, ive been a huge fan of your work and when I ask or suggest something I automatically know that it probably wonât happen, but that you still respect not just mine, but all of your fans input, which makes you such a extraordinary writer.
@Eric_Moser
I have such a love/hate relationship when the MC teammates. lol Your story definitely pulls me into a RP focus. Which has adds to the replay value because I love playing the MC with different yet distinctive personalities. Thus depending on the âpersonalityâ of the MC for each play through highly effects my opinion of the NPCs. Which as I tried out part 3 these feelings carry over very well there. I like how true to life this is, that it is oddly refreshing to feel a high level of frustration with certain NPCs. With this I very much enjoy the fact that your characters are staying true to their personality; some times even in spite of the MC attempts to change them. Tress & Crook are the two main characters that depending on my MC personality they either loves 'em, is not so secretly plotting ways to avoid them, or is highly suspicious of them. I canât wait to see what direction you continue to take all of these wonderful characters in part 3.
I have just finished playing this game - finally up to date! It was such a wild ride. Really awesome. I liked it way better than the first game. Itâs not perfect, I have a few very small gripes, but what game doesnât have two or three small details one wouldnât like, right?
I have a couple of questions though, if the author or other people more informed than me are willing to answer.
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The main thing that left me slighly confused is about Crookâs romance. Or rather, his secret. I had discovered it in the first game, and considering the greyed out dialogue options with D.G. at some point, I know the discovered secrets carry to this game. Considering that, and the fact in the previous game Crook explicity says to the MC he didnât go to far with them because he has a family, Iâm wondering about why are things the way they are in book 2. I donât think itâs really strange that they ended up getting closer and crossing some lines because, letâs be real, the chemistry and attraction between them is crazy, if you go down that route. Itâs like Crook said at the beginning - things just feel right when theyâre together, just the two of them. What I find strange is that at no point during the span of this story they talked about that issue. Are they avoiding the subject, or am I missing some conversation because of other choices? If there is a talk about that in the game, how do I find it?
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I also have a question about the trip to Savior. When you learn you have to travel there via the Zone, you can select who to blame for that. But well⌠Iâm playing on the Zenith route and⌠wouldnât it make more sense for my MC to actually be grateful for that? At this point, he already suspects his powers may need a âpushâ to awaken. A trip to the Zone COULD be that push. Itâs weird you can only select who to blame for that, instead of rejoicing.
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This one is only speculation, for obvious reasons, unless the author wants to tease things - do you think if the MC choses to believe Origami is alive somewhere in the Zone, at the end, that would actually influence that fact? I mean, I even got an achievement for selecting thatâŚ
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Is it me or conserving a high relationship with the other Knights (or whatever you decided to name the team) is harder in this game than the previous one? Or maybe it just looks that way because of the fact the relationship values are scalled differently⌠I felt like my relationships were pretty low in this book, even with characters I had high relationship with in the first one. Well, except for Crook - his bar was skyrocketting (very quickly above 90, never went down, ended at 96)⌠well, maybe the relatively low relationship with the rest of the crew is because of that - he isnât exactly the most popular member. Oh well, at least McCormick loves my MC too. Being her pet is SO helpful if youâre also romancing Crook. Man itâs good to be able to smooth things over between them without irating any of them.
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Is there a way to crank up your pow or thud stats before the Defense/Breaking test? I know the âMom timeâ helps you, but only in your lowest stats, which were zap and shhh for me, and that doesnât help during the test. Iâm an acrobat (and no, I WONâT change that, because thatâs the perfect class for my character, in everything he represents), and while I have a 11 whoosh at that point, it seems my overall power isnât enough. Iâve even checked a guide posted here for the best strategy for that specific test (and I HATE guides), and from what I understood it was saying I should have gotten an A and a B, but I got a B and a C. Fortunately, my As in the two other classes were enough to make me get more than 3.00 in the end, but stillâŚ
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That leads to one of the issues that made me restart the game a couple of times. Is it true no matter what you canât make the study groups or whatever they call it happen again? I voted in favor, but was outvoted. Voted against, and well, I won, but I hoped it would actually do the opposite.
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And a last one, out of sheer curiosity - do you suspect anyone of being the traitor? âI donât knowâ or âA character we donât know yetâ are valid anwers too. Iâve seen people suspect Tress or Crook, but I donât know, I think it would be too⌠easy? Well, that, and I refuse to believe itâs Crook - if itâs him, my heartâs gonna collapse on itself and fall to pieces, and Iâll die on the spot. I would like to think itâs Tolly, as the note from Nil seems to suggest, but during the flash forward at the begginning of book 1, the MC thinks to himself he âtrusted the wrong personâ, aaand well, I canât say he trusts her a lot in my playthrough; I feel like he would rather be talking about someone you canât express true doubts about via choices.
Sorry for the long post! The game was awesome and Iâm excited. Hope you have the patience to read it and humor me with some answers!
During the massage parlor scene, if you refuse a massage or donât take things further, Iâm pretty sure thatâs when heâll tell you that him and his wife are pretty much no longer a thing. He didnât go home over the break and they donât talk, etc. It might have a different trigger, but different choices during that scene are necessary to see this.
As I recall, the reason youâre disappointed is because you have to be knocked out the whole time itâs happening as you could go completely crazy or something like that if you were to witness it at that point. So whether there could be benefits or not, theyâre not going to occur on that particular trip. And even if they did, youâd have no idea or ability to reproduce the results.
@Eric_Moser has spoken before about that issue, but if heâd like to chime in on this specific point, Iâll let him without polluting your thoughts beforehand
So the stats or strategies for the Defense/Breaking test are pretty specific for each route and some routes it is pretty much impossible to get higher grades in both, but I will try to mention a few things. If itâs completely missing the point, Iâm sorry for that. Havenât played the game in a while.
Firstly, different mom personalities will improve different stats. The management mom will improve defense (I think?) and intelligence. The cheerleader mom will improve your punch and one other thing I canât remember. They donât raise your lowest stats, they actually raise stats dependent on their personality. I donât know how high Pow and Thud have to be though. Thereâs a chance itâs higher than youâll actually be able to do without tweaking what classes you focused on in the first game too.
Secondly, if youâre not on the Tactician route, you donât have the choices available to you that are the absolute best so youâll have to be a bit of a showboat if you really want that B or higher in Breaking Things. That might piss off your friends, particularly Tress.
Thirdly, if you donât have low enough Ouch, when you try to defend yourself or others, you can still fail depending. Try to have as low of Ouch as possible before the test.
Yes, thatâs true. You canât use study groups in this game again. You can apparently restart them and direct them in the third game though, so, look forward to that!
Occamâs razor applies to my thought process with this. Tress would be easiest because sheâs the only one who has incredibly strong, demonstrated motives for disliking/betraying you and therefore the most foreshadowing has been leaning in Tressâ direction. The other one I highly suspect is McCormick. Sheâs the only human thatâs been there from the beginning. Sheâs celebrated as being the sane, morally straight arrow professor. And sheâs clearly highly stressed about something.