Hi everyone, is this a thread suitable to look for certain features of a game?
I’m looking for a game where micromanagement exists, with daily/monthly/annual report of production v.s. expenses, trying to reach a surplus and avoiding resource depletion, expanding your fiefs / properties / anything you own as the story progress, it doesn’t have to precisely about collecting resources but able to make the readers feel that micromanagement is an important part of the game, and leaning more toward challenging than frustating.
I don’t think this thread: Hey, what's that game? -- A thread for identifying ChoiceScript games is suitable for my question because I don’t remember playing any WIPs with features above before.
if such gem exists in this community, please let me know about it and about its author, thank you