In time I intend to enter into the world of CoG by creating Hosted Games. If I start writing full time for CoG would the revenue be decent or minimal, overtime as time passes?
Iām writing full time as well, and Iād say it could become decent or even substantial overtime. If your gamebooks are long, eloquently written, and non-linear, theyāll be succesful as far as CoG goes. And if theyāre in a series, the ssales will rise each year, instead of decreasing overtime. It also wouldnāt hurt to add music or illustrations (as Iām doing with Trial of the Demon Hunter), because it adds flavor.
Also consider that CoG is growing, and the new ātry it before you buy itā appproach has garnered more sales.
I see. I knew its possible to add illustrations however I didnāt know about music. How does that mechanism work? And this game of yours: Trial of a Demon Hunter, will it be a Hosted or Choice of Games?
@Harian
You put the audio file in the āmygameā folder and the music will start when the gamebook is opened. @andymwhy is actually the one making the sound track for me. Itāll be published in the Hosted Games label before the end of the month, most likely.
@Samuel_H_Young
Is that actually official behavior? Up till now the inclusion of music hasnāt been supported by choicescript, you had to āhackā it in.
@CJW
Jason said itās fine. Iām pretty sure there isnāt any hacking involved, though Iāll have to talk to Andy about it.
@Samuel_H_Young, thereās a little tweaking with index.html as well. In fact, thereās a guide on the wiki (from CJW) for how to set it up:
@andymwhy
Wow, thatās actually pretty simple.
What about videos?
Please no music. I strongly dislike music. If itās there let it be turned off.
The most money in Choice of Games is in the work for hire option. $10,000 for 50,000 words or so. No royalties, no rights over what you write. Next is an official Choice of Games label, but unless youāre a published author you wonāt qualify for that.
Hosted games earn less money. I donāt think you could live off of the proceeds from just one game. But with multiple games Iām sure it would build up.
@FairyGodFeather, I believe you said the same about the music I added to Blackraven and thatās fine. The music player from the wiki includes volume controls.
Just about every app game has music. Thereās no reason CoG games should be excluded from this.
@FairyGodfeather
You can pause the music or mute your audio.
I wonāt mention names, but right now, the most successful CoG author is making somewhere arround $20,000, and the most successful HG author is making about $9,000.
I see, Iām not a published author and am relatively new at writing CYOAs. I mean Iāve written online short stories before but if I am to enter this market I should start off with Hosted Games? If successful with a few games under the Hosted Label is there the possibility of eventually progressing to work for hire in CoG?
Well i hate myself music, but i dont care due i mute it always , but there case some apps dont have mute option i never buy again nothing from a company dont put a mute button by system , i play in hospitals when i go with my grandma for hours you couldnt put music in a hospital. Also images for me are secondary too, text is the main stuff. A good text with replay value and options than matters, thatās the success way
@Harian
CoG can offer to publish you under the official label if you have at least one HG. Itās at their discretion, though.
@MaraJade
I agree that text is the most important factor, but it definitely doesnāt hurt to have all 3.
@MaraJade
So you should be careful with the amount of text and audio you implement?
@Harian
Not neccesarily. They can only strengthen the qaulity, not hurt it.
Text itās great and i love long games, my problem is basically music and games without a mute button. Due itās not first time i open a app and no button and a horribly music wake-up half hospital lol and i have to pick down battery to shut down top speed is no funny, not at all X(
Edit SAM BAD MUSIC COULD DESTROY A GAME I COULD SHOW YOU EXAMPLES
@Samuel_H_Young @andymwhy
Yeah, the hack, I originally did that with Terminal but was unsure whether it would work across all devices after a gameās publication. Although it uses the same principles, I think that particular wiki article was actually wrote by AlexCosarca.
Itās good to know it will though, if Jason said so?
As to whether or not you should add music and pictures, thatās entirely down to individual opinion and creative direction. Some will like it, others will hate it - some games will benefit from it, others likely wonāt.
As for making a living off of CoG, from what I gather, I think youāll struggle to make enough to LIVE off game writing, even with āChoice ofā label publications - particularly if you have a family to support.
Itās hard to say for sure though, as your games might be the next best sellers.
I think the feasibility will get better over time though, as more games are made and more customers are attracted.
Well Iām glad you made the hack
Well Iām still a teenager, so if I can make multiple successful gamebooks before I make a family, I think itās a high possibility that I could live off writing CoGs. And as youāve said, CoG is growing. Plus, the in game demoās have increased sales.