So now choicescript is downloaded what do I do next? I found it extremely overwhelming when I first downloaded choicescript. There were so many files and I didn’t have a clue what any of them did. It’s okay though, you can just ignore them all for now.
Ignore all of those confusing files and folders and browse to the web folder.
Now inside the web folder are a whole lot of other confusing files. (This is where the ‘web/index.html’ file is which the choicescript tutorial tells you to open. But I’m just going to ignore that too.)
Good job Feather friend. I find it useful if someday I decide use a computer to code … It looks so weird and complex for me use a computer to code Cog. I am weird.
There’s 6 different .txt files based on pic number 8. However, the only 2 files you’ll absolutely need are startup.txt and choicescript_stats.txt
You may delete the rest of the .txt files
Frankly speaking, these code is the one that “form” your game later. But for now, you can delete all of the code. Yes, press that Ctrl + A, and del keys.
11)Now you have a clean worksheet! You can begin to write your story, but first thing first, you’ve to type these commands (or just copypaste this code and adjust it by yourself later)
*title My story
*author Bejo and friends
*scene_list
startup
Those lines are used as the “foundation” of your game and you can’t leave them empty. *title is for your story title, *author is your name, and *scene_list are the list of scene.txt files included in your game.
And that’s how it’s done. You can proceed to create game variables (*create), or write the intro of your story, or create a new independent scene file to mark an individual chapter of your game.
You can visit choicescript wiki links provided by @FairyGodfeather to begin writing your own story.
To compile your game and try your newly created IF, go to the main folder of the ChoiceScript (default location “…\dfabulich-choicescript-[versionnumber]”)
I just use index in my Firefox local browser offline same interface than player no need compile. I could say exactly same thing. I could use quick and random text. And all from my mobile . So What real advantage has compile over normal system?
Wew, I never thought you can use index.html for that
And surely it’s more beneficial to do that rather to “compile” since you don’t have to “download” the game every time.
Well then, the only pro of compile.html over index.html I can think of, is to create a copy of the compiled game and you can send it to your friends, or beta-tester, or maybe anyone. Rly.[quote=“poison_mara, post:10, topic:24376”]
I could use quick and random text.
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About that one, I think it’s different from either compile/index. They serve different function.
I can’t compare them, at least that’s what can I say about it.
And I don’t really code on mobile though, so I never use my phone for coding nor bugfixing my game.
I’d rather plot the game and define the character when I’m on mobile.
I never coded on pc because when I started I haven’t one and now I don’t like it is too big and menacing. I have a pc phobia I barely use it. And like I could do everything possible in mobile phones and tablets why change? I probably could compile too but I never tried