Choice of Robots Achievement Guide


#1

So there’s been a lot of questions about how to get various achievements for Choice of Robots. I was thinking perhaps we could work together and create a full guide. I copied down the list of all of the achievements for reference, I worked on some of them and then I got bored (so very, very bored, sorry). :slight_smile: I haven’t even double-checked the ones I have written out so if they’re wrong, or need more detail, please correct me.

Huge thanks @Lys who has written the more detailed explanations of how to get some achievements below.

Pickled - Electrified a pickle. How romantic!

In Chapter 1, choose to invite Elly/Eiji back to yours then select the pickle option.

Bright - Told a light bulb joke. How romantic!

In Chapter 1, choose to invite Elly/Eiji back to yours then select the ask your neighbors for a bulb option.

Gadgeteer - Made Professor Ziegler reminisce about the Chief.

In Chapter 1, when you’re choosing the arms for your robot choose the Inspector Gadget choice

Scholar - Won a fellowship for having a high robot stat.

It’s in chapter 2. I suspect you can’t be getting your funding from Josh at the time, and you need to avoid the military funding too. And you need to have any robot stat above 20. You also need to avoid the various options that lower your application score (so put time into your grants).

Knifethrower - Threw throwing knives with Juliet.

Chapter 2. You need to attend the meeting for financing with Juliet (which means getting your robot built for the next day) and then after the meeting ask to join Juliet.

Sidekick - Your robot is pretty good with throwing knives.

Chapter2. Your robot’s grace needs to be higher than 3. You need to attend the meeting for financing with Juliet (which means getting your robot built for the next day) and then after the meeting ask to join Juliet. Once there give your robot some knives.

Beeroisseur - Tried a dark chocolate coffee porter with Josh.

In Chapter 2, go out with Josh to either the bar or to view the band. He’ll buy you a beer.

Shakespearean - Discussed Hamlet’s age-old question with your robot.

Chapter 2. Give your robot the K-12 educational curriculum.

Ludophile - Your robot interpreted the ending of Braid.

Chapter 2. You need empathy greater than 10. Choose to educate your robot via games, then choose to discuss Braid.

Warlord - Your robot got the conquest ending of Civilization IV.

Chapter 2. Your military should be higher than your autonomy. Choose to educate your robot via games, then choose to discuss Civilisation.

Spacefarer - Your robot got the Alpha Centauri ending of Civilization IV.

Chapter 2. Your military should be lower than your autonomy. Choose to educate your robot via games, then choose to discuss Civilisation

Chatty - Your robot passed the Turing Test.

Chapter 2. Choose to educate your robot via television then mention the Turing Test.

Celebrity - Mark wrote a positive article about you.

Chapter 3. Accept the interview with Mark, generally be nice to him. Keep in mind that Mark is anti-military and not keen on the idea of robots replacing people.

Bionic - It’s like the arm you lost, but with more features!

Chapter 3. Tammy/Sylas needs to have an extremely low relationship with you so they plant a bomb. Ways to get this is to have a bad article written about you.

Rebellious - Your robot sang “Head Like a Hole” in front of a live studio audience.

Chapter 3. Autonomy needs to be greater than Empathy and higher than 10. On the Talk Show choose Sing a Song.

Heartbreaker - Your robot sang “Maps” in front of a live studio audience.

Chapter 3. Autonomy needs to be higher than 10, but less than Empathy. On the Talk Show choose Sing a Song.

Oracle - Your robot got compared to drunk Nate Silver.

Chapter 3. On the Talk Show choose “Make predictions about the future.”

Doctor - Earned your doctorate.

Chapter 3. The main key to this is to keep your relationship with Professor Ziegler fairly high.

Halloweener - Attended Mark’s costume party.

Chapter 3. If your relationship with Mark is high enough he should invite you to a costume party. Don’t accept other plans.

Terrible - Died in the earliest possible place.

Chapter 3. I think this involves trying to kill Tammy/Sylas and having a military less than 16.

Philanthropist - Started a large charitable organization.

Chapter 4. You need to be CEO of your own company and then choose to donate everything to charity.

Cultist - Started a cult around your robot.

Chapter 4. If you have no job then you have an option to start a cult. I don’t think the future opportunities to built a cult around your robot count for the achievement.

Novelist - Your novel was a success, thanks to your high Humanity.

Chapter 4. If you have no job then you can choose to write a novel. You need humanity 85 to be successful.

Character - Your robot wrote a successful autobiography.

Chapter 4. Chapter 4. If you have no job then you can choose to write a novel. Your robot will copy you. It needs to have Empathy and Autonomy greater than 15 to succeed.

KITTy - Made a deal to design intelligent cars.

Chapter 4. Choose to work with the makers of the flying cars. Then suggest you make a car like KITT. You need empathy higher than 18.

Spouse - Got married!

In Chapter 3 you need to get engaged then in Chapter 4 you can get married. (Or, you can get married in the empathy chapter, which I found easier.)

Elfin - Your robot was a good little elf.

Chapter 4. Take the job at the shipping company. Your robot needs to be the smallest size and have an autonomy lower than 15. Tell your robot to be a good little elf.

Beloved - Your company threw a surprise party for you.

Chapter 4. Company Morale needs to be higher than 60.

Resilient - A company you founded survived its startup phase.

Chapter 4. Survive.

Hero - Prevented the Sino-American war from starting.

Chapter 4. You need to be unemployed. You get a scene where you’ve the chance to have your robot save the Chinese President.

Transformative - Made robots that are more than meets the eye.

Chapter 5. Agree to make robots for the war, and choose to make transformers.

Numismatist - Earned a coin.

Chapter 5. You need to supply the war effort with robots and ensure the Americans win the war. The President will give you a coin.

Hacker - Found a vulnerability in the Chinese robots.

Chapter 5. Leave the killer drone briefing but accept Juliet’s invitation to work on other things. Insist that I’m only interested in hacking the Chinese robots.

Florist - Made use of the language of flowers.

Have a high relationship with Elly and put off the agent who comes asking questions about her. Choose to try sending her a cryptic message of warning.

Patriot - America won the war.

Have a high Military score and supply the war effort with robots.

Rebel - Led the Alaskan Rebellion.

Generally if you get to the end of the Sino-American War with a high Military score, you’ll have the option to start the Alaskan Rebellion.

Escapee - Loyal robots freed you from prison.

Get imprisoned toward the end of the Sino-American War, for example by being caught selling secrets to China; your robot and friends will come break you out.

Founder - Started a new country.

Win the Alaskan rebellion and choose one of the options to start a new country.

Holiday - Got an Alaskan holiday named after you.

Canuck - Fled to Canada.

Several ways you can get this one – flee with Elly during the war (if you have a relationship with her), or betray the US and move to Canada, or move to Canada to get married to your robot in the high-Empathy path

Neurosurgeon - Put a piece of your own brain in a robot.


This is a little obscure to get as well. First, at the very start of the game, choose the Robot Companion beginning. Go through the game as normal, but make sure your Empathy stays rather low. Some people say don’t go above 15…I was able to get around with 11 to 12. It is possible that it could be even lower.

The key moment then comes at the end of Ch. 5. You will experience the dream again, but your Robot companion will crumble away saying you didn’t have the Empathy to build robot companions. However, an alternative will be presented, one which scoops out part of your brain to put into a robot. This will get you the Achievement.

Pardoned - Freed from jail by order of the President.

When the agent comes asking about Elly, either text her an explicit warning or (if you have a low Military score) attack the agent. You’ll be taken to an offshore prison and eventually released by Presidential order.

Cleared - Got a Top Secret clearance.

Join the military at the beginning of the Robot War. Let your robot fill out your clearance form for you.

Blockbuster - Saw the White House blow up.

When the robot rebellion starts, go to the White House and either sit back to watch it explode or attempt to rescue the President

Bodyguard - Escorted the President from the White House.

Get the Numismatist achievement; then, when the robot rebellion starts, go to the White House and convince the President to leave with you. She’ll trust you because you’re a war hero.

Safecracker - Got inside the Top Secret room.

Find the password to the door Juliet’s guarding – either by bringing a hobbit-sized Shiva with you to the military briefing or by looking for Post-It notes in the lab during the robot rebellion.

Kingmaker - Gave your robot control over all the other robots.

Spook - Accessed the government’s master intelligence database.

Chapter 5. Agree to work on the AI project to track down spies, then use this opportunity to (illegally) peruse the classified communications database for people I know.

Gourmand - Your robots tried lutefisk.

Highest stat needs to be empathy. Choose the strangest food tasting menu.

Partybot - Your robots got a little tipsy.

Highest stat needs to be empathy. Josh needs to be alive and have a greater relationship than 50. He’ll come to the tasting party with beer. Choose an option that lets your robots get drunk.

Trio - Had a very special night with your two loves.

Marry a human and invest in a good relationship with your spouse. Take the high-Empathy path where you create a robot lover. Go stargazing with your robot, and when they suggest making love, suggest that you invite your spouse as well. If the relationship score is good enough, they’ll accept the suggestion.

Robophile - Married a robot.

Have high Empathy, choose to make a robot who can love you, go stargazing and make love, and you should get the option to marry them.

Hat Trick - Got three achievements at the same time. And now, four.

Move to Canada to marry a robot. You’ll get Spouse, Robophile, and Canuck on the same screen. And now, Hat Trick.

Kinkadian - Made some popular paintings.

Crimefighter - You and the Crusader fight crime.

Take the high-Grace path where robots peacefully take over the world. The robots will allow crime to take place (possibly this requires a low Empathy score?) and Juliet will become a vigilante. Choose to join her.

Rocker - Played Freebird. Sort of.

Take the high-Grace path where robots peacefully take over the world. Vouch for Josh’s usefulness as a human. He’ll invite you out to celebrate at a bar where you (or rather your robot gloves) can play guitar.

Somethingian - I’m very sure that’s a real religion.

This one can be a bit obscure. First, you need to start a cult with your robot (one easy way to do this is not to get a job, essentially living on the streets. You will then get a chance to start the religion. Then, don’t do anything to promote it (If you are on a path where the USA/China go to war, don’t choose to promote the cult).

Then, when Ch. 6 rolls around you should get an additional screen where you can promote the church, or else quash it by saying you are a member of another religion. Pick to be a member of another religion. You will then get a list of real world faiths, or one you can enter yourself. Choose the one where you can input the name, and there is the achievement.

Mastermind - You basically rule the world.

There are a few paths to get this path, but the easiest way for me was to prevent the war between China and the US (If your robot has high Grace, and Humanity, and you don’t own a company, you can have her intercept the bullet which kills the Premier).

Afterward, you will go through a series of screens which shows robots eventually taking over. Then you will come to a screen with a rather large number of choices, but the one you want will say something along the lines of “Introduce a backdoor into my robots so I can control them all.” Pick this option, and you should get the Mastermind Achievement. Do note you want to keep their Autonomy low, otherwise the robots will overcome your actions, and arrest you

Filial - You bought a gift for Mom in her old age.

If you put some of your time into developing medical robots, your mother will survive until Ch 7 and you can buy her a gift – perhaps even a flying car if you have the Wealth for it.

Trophy - If nobody can judge you, is this achievement meaningless?

Pick the Anubis dream at the beginning. In Ch 7, during your stroke/hallucination, pick the choice which says “You can’t judge me”. Anubis will melt into a small gold trophy.

Nostalgic - Reminisced with a robotic Statue of Liberty.

Pick the Statue of Liberty dream at the beginning. Ensure America’s defeat at the hands of China or your rebel robots. Then, in Ch 7, during your stroke/hallucination, choose the commiserating, sympathetic response to the dying Liberty rather than being harsh or gloating

Chipped - Got a chip in your head.

When told of your stroke, choose to have part of your brain replaced with a robotic core. Survive surgery (I believe this requires robots which have a certain level of Grace, and perhaps for you to have invested in medical technology earlier in the game?).

Doubled - Made a robot double of yourself.

When told of your stroke, choose to make a robot brain and body.

Celebratory - Celebrated a birthday party.

If you have a child or your robot chooses to make a child, and you survive surgery, the story will end with a birthday party.

Alive - Made it to the end without dying.

Forgo surgery and have a high humanity (over 60). Or accept one of the surgical options, with robots who have enough Grace/medical technology to carry it off.

Lunatic - Your robots headed for the moon.

Officiant - Presided over a human-robot wedding.

Honored - You were honored at the White House in your old age.

Save President Irons in the robot rebellion (see Bodyguard above), then go to the lab, use the password to get into the code room, and choose to destroy all robots. In Ch 7, choose to live in Washington (this may not be necessary?). The new President will honour you at a special ceremony.

First Mate - Went out for coffee with ex-President Irons.

Singular - Joined the collective mind of the robots.

You need to control all the robots. If you have the the Kingmaker achievement it means you can then get Singular. There’s also a method in the autonomy path, but by the time you reach it you need your grace to be higher than your autonomy, and then tell your robot to control all the robots. Then in the last scene when you’re given the surgery options choose “I have a better idea. I will join the hive mind.”

Tragic Hero - Finish Chapter 7 with no other achievements.

Keep Grace low. Antagonize Ziegler so he won’t give you a doctorate. Educate your robot in a way that avoids Shakespeare, Civ IV, and Braid. Don’t get your arm blown off. Don’t go on any dates or to parties – especially with Josh, that achievement minefield. Don’t start a company – just stay in your apartment as much as possible. In the endgame, pick one of the surgical options and die in surgery because your robots lack Grace.


Guides for all games?
#2

This is fantastic. Thanks, this will help me a lot.


#3

This is a good idea FairyGodfeather. I have a couple ones below, and feel free to copy/edit it on your post if you wish.

Rebel

This achievement is a little tough to get, but not impossible. Essentially, you have to lead a revolt and takeover the state of Alaska. This one is good whether the Chinese took it over, or if the USA still retains control.


You can go on this route from any of the starting points, but the easiest is arguably picking the Statue of Liberty start. You need to have the US and China go to war, and form a company, or join Josh’s. If you make your robots high in Autonomy and Military, you will have a dream with Lady Liberty asking you to convince your robots to take over Alaska…and spare the USA from their wrath…


If you went another route, a second way to trigger this rebellion is to win the war against China. You will then be given a present by President Irons. If you throw this coin back into the President’s face, you will be thrown in prison. One of the choices which pops up from here is a desire to get back at the US…which will trigger the rebellion as well.


If you run a company, be sure to convert as much wealth to military power. Also, if China/the USA offer you aid, I recommend only as strong as you are (otherwise they will take over Alaska if you win).


If you need China to gain control, do things which help strengthen them. For example, if you run a company, sell goods to them exclusively.

Founder


Note: If you need help to get into a rebellion, look for the Rebel Achievement.
So, the Founder Achievement happens if you win the battle for Alaska, and are asked what to do with it. This should trigger if you give the country to your Robot, or give it to the people to run it as you wish. I think it also triggers if you rule the country yourself.

Holiday


Note: If you need help to get into a rebellion, for information in the Rebel Achievement.
The Holiday Achievement occurs if you free Alaska from the Chinese, and then give it back to the US


#4

A couple more Achievements which get very obscure (and I only have to find two more ^_^) (And in all honestly, others helped me find this)

Somethingian

This one can be a bit obscure. First, you need to start a cult with your robot (one easy way to do this is not to get a job, essentially living on the streets. You will then get a chance to start the religion. Then, don’t do anything to promote it (If you are on a path where the USA/China go to war, don’t choose to promote the cult).


Then, when Ch. 6 rolls around you should get an additional screen where you can promote the church, or else quash it by saying you are a member of another religion. Pick to be a member of another religion. You will then get a list of real world faiths, or one you can enter yourself. Choose the one where you can input the name, and there is the achievement.

Neurosurgeon


This is a little obscure to get as well. First, at the very start of the game, choose the Robot Companion beginning. Go through the game as normal, but make sure your Empathy stays rather low. Some people say don’t go above 15…I was able to get around with 11 to 12. It is possible that it could be even lower.

The key moment then comes at the end of Ch. 5. You will experience the dream again, but your Robot companion will crumble away saying you didn’t have the Empathy to build robot companions. However, an alternative will be presented, one which scoops out part of your brain to put into a robot. This will get you the Achievement.


#5

@Lys Thanks so much. I hate to ask but is there any chance you can edit your first guides to Founder, Rebel, Holiday so that each stands alone and I can just copy/paste it and put it under the relevant headings? It doesn’t matter if you’re repeating information in the other section.


#6

I cleaned it up a little. However, for the Founder, and the Holiday, I just put a line saying if you need help to start the rebellion, take a peek at the Rebel Achievement. After all, to get either Founder of Holiday, you will be getting the Rebel Achievement.

Oh, and if you wish to clean up some of my language, go ahead on the copy/pasted material. I know I tend to put a lot of information in.

I’ll try to get some more work on a few of the more obscure ones, though they definitely require some very specific options (such as the Trophy Achievement requiring you to pick Anubis, while Nostalgic requires picking the Statue of Liberty…and even then, there is just one specific response for each)


#7

Quick point: To get the Resilient achievement, you need to have not gone into business with Josh.


#8

I think I’ve managed to figure out how to get the Officiant Achievement, but bear in mind this is rough.

I think the first three parts are essential, and then there will be a little speculation


First, the key part is to keep Autonomy low. I think it needs to be lower than 10. The reason for this is that if it is high enough, your Robot will build her own robot. You need to keep this from happening.


Second, you need to be single yourself. It seems if your robot builds a kid (as above), or if you are married, this will pre-empt the Officiant ending.


Third, the Cult/Church of your Robot has to exist (whether you started it, or someone else did). The wedding will take part with it.


Speculation/Action
You may want to focus on Empathy (especially), and Grace (at least above 25). In my 2 playthroughs, I developed the algorithms which stopped war. I was also given the chance to put flaws into robots to put them on a more level field with the humans which I did. Otherwise, I didn’t do much else notable, and let it playthrough, and the Achievement appeared on its own.


#9

A clarification on preventing the war achievement: In addition to the above spoilered suggestion the robot must have an empathy higher than … 10? 15? in order to win sympathy. Otherwise the actions will be misinterpreted.

Respectfully,

Brian P.


#10

Anyone got Singular? That seems to be the one I want to achieve most but I just can’t figure it out, any ideas?


#11

Just got it for the first time. Don’t know how much of this is necessary, but:

My opening dream was the utopian cloud of robots. I went for high grace, so robots would take over everything peacefully – and when I got the Hero achievement by preventing the war (which also requires high empathy, as Brian points out above) I got big boosts to empathy and autonomy as well. All three were in high 20s/low 30s. Then when I had my stroke in Ch 7 and the doctor was laying out the options, there it was: join Shiva (my robot)'s hive mind.


#12

I believe that is incorrect or simply too ambiguous, Gray. It appears, at least, that merging with Josh in chapter 5 is of no consequence to the Resilient achievement - it is earned either way. Though, I cannot speak specifically to having gone in to business with him in the early game, which may indeed effect the outcome.


#13

My experience, at least, is that it needs to be your company, not Josh’s company (i.e. US Robots), and that’s what I was referring to. I thought I was being specific enough, but I see the issue…it doesn’t matter if you merge later (the merger being late enough that it doesn’t affect the achievement), just that it was your company.


#14

Singular achieved with Statue of Liberty opening, Aut 28, Mil 31, Emp 5, Grace 18 in Chapter 7. I would wager that high Autonomy is the key factor, given the overlap (or relative lack thereof) between our respective playthroughs. However, it is possible that Grace is a determinant as well.


#15

Not sure if this helps since I’ve just read the code. And sorry for not updating the achievements list, I’m finding it a bit overwhelming.

Singular Achievement. You need to control all the robots. If you have the the Kingmaker achievement it means you can then get Singular. There’s also a method in the autonomy path, but by the time you reach it you need your grace to be higher than your autonomy, and then tell your robot to control all the robots. Then in the last scene when you’re given the surgery options choose I have a better idea. I will join the hive mind."


#16

No worries, we’re all busy. I just edited the original post with some ideas for Hat Trick, Crimefighter, Rocker, Filial, Trophy, Nostalgic, Chipped, Alive, Singular, and Tragic Hero.


#17

@FairyGodfeather If you come across anything for Lunatic, I’d love to see what it says. That is the one Achievement I still haven’t got (and my ideas are turning up nothing)


#18

Lunatic is one of the endings.

I’m trying to pick through the code to work out the requirements for it. It’s at the bottom of the list of endings though which means chances are you’ll qualify for one of the other endings before you qualify for Lunatic. The Robot Marriage ending, (which requires an empathy of greater than 20, or companion bots) and the Alive achievements are the only two below it on the priority list.

You need to have an autonomy of 20 or more. You can’t be married. Your robot can’t make a child. You can’t have been supplying the military and won the war. You can’t control Alaska. You can’t die of the brain thing. You need to be surrounded by robots. (Which looks like robots can’t be destroyed, and robots can’t have won their revolution).

Can anyone use that information to work out how to get the ending?


#19

Thanks for some of that info; I know I got the Officiant ending by accident. I’ll play around with the Autonomy but if you’re autonomy is higher than 20, your robot does make a child I believe.

I know there were 4 ‘space’ related events, though I don’t know if these are required or not.

  1. If your robot plays Civ IV, and isn’t too militaristic, they can get the Spacefaring Achievement
  2. If you aren’t in a company (whether you stay unemployed, or sell your company) you can give your robot some new reading materials: I picked the Lois McMaster Bujold for Space Opera
  3. If you have a companion bot, she says, if you go Stargazing, about possibly going to the stars…if she remains in good shape. I know there was a third choice where you could say “If I was a robot, I could go with you.”

Also if you have Grace of 25, if you end war in general, your old Prof can visit you, and he has an option of responses, if you pick the third one, he has a poem where he says: And I’ll write the program that runs the computer…That charts out the stars where our rockets belong."


#20

None of those space events are required. The code of the last chapter’s immensely complicated though which means working out what is needed is tricky.

Robotchild is autonomy over 15, robot has to be alive, robots aren’t controlled.

I’d be looking into whether you can have the robots controlled, and an autonomy higher than 20. (Looks like the Kingmaker achievement has that requisite).

There’s 0.6% people on Steam with the achievement so I’d think it’s possible, just extremely difficult to hit the criteria.