Choice of Rebels: Stormwright (XoR2 WIP)

Blood in abundance–sure, but not for fertilizer! :slight_smile: And the helots get back their sacrificed dead to honor the bodies. If the Hegemony (or any of its would-be successors) start trying systematically to use Harrowed corpses for bonemeal, they’ll learn that hard way that even a totalitarian state needs the passive consent of the governed.

The main discussion of this on the old thread started here, and I’d draw attention to this:

Yeah, there’s another incentive.

Definitely, though Bryce is right that (on my current thinking) it’s going to be more of a “win over this faction” dynamic rather than a “class-based” stat like the general cred ones.

To quote Horion: “The Theurges were very keen about one particular hillock where everything had transformed into something unpleasantly alchemical-smelling, and it wasn’t hard to see that this was why they were going to all the trouble of moving the Ward.”

There will definitely be fine dining in the coming chapters–but I’m going to hold off for now on committing to the details. That’s affected by the final world-building model I’m trying to hammer into shape right now… with my latitudes and geographic area updated with my last map, I’m making sure all my ideas roughly hold together on climate, agriculture, demographics, blood, and economics. The first two in particular will affect the diet of the provinces.

My own moral intuitions are with you on that point. At the same time, I don’t think only a “Chaotic Evil Race” (to use one of my least favorite D&D tropes) could end up baby-farming, and I’m glad that I haven’t yet completely shattered your suspension of disbelief in how I’ve written the Halassurqs.

I guess I was familiar with quite a bit of it. :slight_smile:

I’m not sure that “urging people toward self-sacrifice” would show enough early promise as an anti-famine measure for even a high-CHA MC to conclude that all it lacks to be successful is their personal example. I can’t think of a real-world case where a genuine mass social movement (i.e. above “cult” scale) used the promise of heaven to persuade its members to proactively lay down their lives other than in war (and scaled-up war will be one famine-management option in the gameworld too). A compassionate and devout MC would I think be more likely in the end to be work determinedly toward finding non-Harrowing ways of mitigating the damage, rather than just volunteering to be first in the self-sacrifice queue.

Not a literal auditory phenomenon, no. The closest the game ever comes is this, in Ch 4:

[i]Sacrifice.[/i] Words you've heard dozens of times at Harrowings suddenly leap to mind, as vivid and strong as if they'd just been spoken into your ear. [i]Only through sacrifice can the world be preserved.[/i]

Not necessarily a waste, given than (a) the factions you’re interacting with may not know who you really are and (b) you can choose to interact with them to weaken and betray them, not just to bring them into your rebellion as an ally.

A bit of both? Yes, breaking up Shayard on national-cultural lines is possible; and that would involve making up a lot of identity/culture that has been destroyed over the past several centuries.

A blood economy, yep. Plus some tactics and techniques that are only feasible if you’re using refined blood. Becoming a furry will also have diplomatic consequences that won’t fit everyone’s playstyle.

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