For helmet design, think something like this, in black: Byzantine Helmets
As I’ve been finalizing the world model, the exact numbers and proportions are shifting a bit – for example, at present I’ve got to change my earlier tentative estimate of how many Phalangites there are in total to be more like 1.8m, rather than 1.4m. But on my current numbers about 527,000 of them (29%) are Wiends, significantly more than from any other province. (Shayard: 24%, Nyryal: 21%, Erezza: 19%, Karagon: 7%) Wiendrj has more of a food deficit than any other province; its handful of big cities are press-ganged much more intensively, and its rural areas routinely send out their young men and women to join the army to stay food secure.
Absolutely. And some sort of parliamentary body of representation will be possible, yes.
Alas, just because it’s grounded doesn’t mean it wouldn’t need its monthly blood infusion to keep it flight-capable.
No, your second guess was correct – I was talking about S joining you in Ch 2 of Game 1.
Definitely. Control in the center and chaos on the periphery describes a lot of late-stage empires (and post-imperial efforts to revive an empire).
Not sure. We’ll see what makes most sense to have on the list of high-INT innovations and inventions for the late game.
You can declare that within the realm, one person or guild has exclusive rights to carry out certain types of production or economic activity…and then decide how much effort you want to put into enforcing it.
A collapsing empire is going to have substantial crime no matter what, but if you’re focused on a small scale territory, a low anarchy MC should be able to keep crime low in their patch. The more territory you’re trying to hold, the more crime will rise. Not going to try to venture numbers or details at this point, since there’s every likelihood I’d change them before we get to the games where they’re relevant.