Hi thread. I’ve known about this game for a while, but I don’t think I’ve appreciated it fully until now. There is so much reactivity in this game that when combined with the engrossing story and characters, it blows everything else out of the water. But being this elaborate has some drawbacks; playing the game and looking through the code, I’ve found a few bugs:
choicescript_stats
Mention of a “Reaper” machine in the helot section
Theurgy cited as a reason the priests hate you even if you’re hiding your power level
bandits
The event where Cacelon extorts from you can make your caravan bring back negative food, or he can take both food and mules from you. Here’s the relevant code:
your food train returns,
*if (week > (merchant+1)) and (merchcomp > 0)
with
*if ((merchcomp+200) >= grainordercost) and (grainmules > 0)
*set cacemule true
*set mules -1
*set grainordercost -(merchcomp-1200)
*if grainordercost >= 0
one fewer mule
*if grainordercost < 0
*if grainmules > 1
*set mules -1
*set grainordercost +1000
two fewer mules
*if ((merchcomp+200) >= grainordercost) or (grainmules = 0)
much less barley
*set grainordercost -(merchcomp+200)
than you'd been expecting.
2 Sending Ora to lead an estate raid has weird result text:
You know you can trust Ora to continue to mete out harsh justice to noble households.
returns at the end of the week with 8880 drachems' worth of loot and 160
in coin.
3 If you kill the Architelone it mentions your sword even if you don’t have one as a noble
bandits2
When you meet Simon, “You have a sword, but it’s no heirloom like this one.” even if you’re a swordless noble
strangers2
The line “As the only noble-born in Whendward.” looks like its period should be replaced with a comma or deleted
You can take Breden with you on the sheep job even if you drove him off earlier
Flow control issues in both instances where you murder Simon during/after the sheep job:
Flow contol issues when dispersing the band is the most popular plan but you chose something else
"The rebellion won't be won in these woods, ${addressu} ${fname},"
*if bred_here
Breden
*if not(bred_here) and simz_here
${simon}
*if not(bred_here) and simz_here
*if rescuer = 0
Old Joana Orchard
*if rescuer = 0
one of them
says, quietly but firmly.
883? Wow, that’s… a lot. Is that the number of soldiers or the total number of enemies (soldiers + alastors + faction enemies)? And is 338 your bands total or your healthy adult total?
Either way… wow. You’re in trouble.[quote=“Bagelthief, post:5797, topic:1601”]
I’ll fight you for insulting his (lack of) honour.
[/quote]
Heh. I’ll win.
But really Kalt isn’t that much worse than Simon. Despite a preference for Simons cool head and not-shooting-people-that-are-trying-to-surrender I have decided getting Simon to join isn’t worth the other sacrifices that need to be made during the winter.
Someone explain to me the reasoning for everyones suspision of Breden. Would there be any at all if Havenstone didn’t subtly (okay, not so subtly…) push the MC into thinking there was a traitor somewhere in the pre-rebelion sedition talks with his writting?
I know right? Breden had so many opportunity to betray us and yet they keep making the resistance stronger. The only way I see they could betray us is eventualy trying to take the leadership of the rebellion but killing their childhood friend wouldnt help that. I also find it a bit too convenient that Breden would be a traitor. I smell misinformation.
Hm, well Breden didn’t grow up in Rim Square, s/he was sold there a few months before meeting the MC. For that reason alone I think that if there was a kryptast in those talks, it was most likely Breden. I just don’t see sufficent evidence to think there was a kryptast in those talks.
Might there be a traitor somewhere in the village, or someone who would be willing to turn traitor like Fedrel? Possibly. Someone like that in the 300 or so that have joined my rebellion since then? Almost certainly. But I don’t think there was one attending the sedition meetings.
If Breden is a traitor, they’re playing the long game. The Hegemony wants the rebellion to exist in the short term in order to attract as many of the region’s seditious elements into the same place as possible, so they can all be rounded up and harrowed together. Two birds with one stone - the Hegemony gets to wring some extra blood from the rebels and clean house at the same time. Potentially blowing your cover by selling out the band on a single raid in pointless when you can sit and wait until the entire rebellion is ripe for destruction.
So Breden really can’t prove their loyalty. Any attempt to do so can be explained away in this manner.
True. Though, I am playing a lenin like bleeding heart aristocrat so who know? Maybe breden will become my Stalin.
Honestly though I’m eager to see how this is going to conclude. I think that if this is true though, it would be interesting to be able to convince breden trough some action or with enough charisma to become a double agent and spread misinformation.
Another theory could be that Breden did betray us this one time as an excuse to push us toward starting a rebellion or testing us but that would be f*cked up of them and they would definitly find out that we can be ruthless too.
You’re an absolute treasure, thanks. A couple of these I’d already caught and fixed in my current working version, but I’ll get to the rest of them as soon as I can.
I’ll probably share the first near-complete story soon, which will be full of bugs. Then I’ll do my own bug hunt in September, which will involve going through this whole thread and checking whether I’ve caught everything people have found. I’ll then circulate my best shot at a bug-free run through for beta testing.
If you’re able to jump on again then and find what I’ve missed, I’ll be very grateful.
I think the game gives the total number of enemies these days, so it would include the 195 peasants riled up by the ecclesiasts, even discounting them though I’m still outnumbered by more then 2:1 even without considering the impact of their theurges.
Like you say Breden could be playing the long game, even if she is a kryptast she’s a kryptast who got stuck with the very unenviable task of having to live and work like a helot for who knows how long. My guess is that she’s waiting until the rebellion is strong enough that she can either give her (former) bosses a real ultimatum or she might even be “turned” and gamble on the rebellion delivering her whatever it is she wants (presumably, wealth, power and luxury).
Well now that I think of it what do we actualy know about Breden? Now I’m not trying to defend them but I am curious if there would not be more motives to this than plain treason. After all Breden pretty much created the group. Could it be possible that their hand would be forced? Because even though they sometime are suspicious, I have a hard time questioning their conviction when it come to how we treat helots. Because I find it really, really too convenient that they would be both the begining and the end of the rebellion. I might be imagining things but I feel like while at the begining they did act rather strangely, they seem to feel more confident as we save helots.
My last playthrough to make it that far told me only the number of soldiers, the number of theurges, and the total number of enemies (which was higher than the number of soldiers, implying missing information) but in other playthroughs I have been told in detail the number of soldiers, alastors, noble hirelings, and theurges. I think the information completeness is linked to the number of spies you pay off.
It depends your way of play. In mine she is clearly a spy. She menaces me several times to denounce me when I didnt follow her. When I didnt stop the harrowing she pointed at me her middle finger thats why I ended in jailed. Then in jail when I tell her my doubs about her she menaces me with kill me directly. Radmar stopped her. If i keep her in the band she does all she can to sabotage my positions even if the rest is happy she even disobeys direct orders and create intrigues. For me she is a cancer and a spy because her hatred against me. For others she could be a friend I suppose…
Not as attractive nor as engaging as her/his Tellius counterpart. /gigglesnorts wildly into their hand/
No, honestly, now…
A lot of us had to work hard catching bugs so that a exiled, unromanced Breden didn’t pop up in the story like some kind of time-warping plot device, which embittered a bunch of us to this Weird, Suspiciously Hot Stranger™ that the game kept pressing onto us like some sort of haunted peasant dildo.
Tell me that. I always go to pick sheeps and a dead Eldery and a exiled Breden mount a big tantrum about Why I dont accept her as a volunteer Eldery doesnt want going with me. YOU ARE DEATH IN A HARROWING HELOT LET ME BE AND GO TO SLEEP!! Ah, and Breden always vote against me just to make me angry. YOU ARENT IN THE REBELLION SPY, GO VOTE TO THE HEGEMONY PARTY.
I… think it’s impossible to get more than 800 people headed your way. If you talk with Calea after Hector hunts your group she’ll agree to send you mail about the number of forces headed to Whendward. And in my playthough it was more like 350 Phalangites, a few Theurges and ~100 regular people.
On the topic of Breden, I’ll throw my two cents: I think they’re the most likely to be a Kryptast. But I don’t really think they are one. And if they do are, they’re probably playing a long game. Or maybe they just don’t think the rebellion will succeed against the Phalangites if we make a choice to fight them.
But I’ll say that I think Breden is a likeable character. Mostly because I’m a sucker for the whole underdog tackles big antagonists plot.