Choice of Rebels Part 1 WIP thread

You’re just starting out learning magic. I do suspect that it will come into greater effect later.

I usually choose the charisma path. My second choice will be the intellect one. I rarely have any interest in playing combatant characters.

It’s been a while since I played the game so I can’t remember what the stats effect.

It would be good if higher intellect also allows you to do some clever, cunning things. Allow you to be devious in your scheming, to orchestrate elaborate plans to get what you want. An intelligent character should have a benefit in regards to strategy, and just seeing possibilities that wouldn’t occur to others.

I think higher combat should allow you the ability to hunt, and to train up your soldiers, to lose less people in battle, and to gain more substantial rewards. But then I tend to assume that the combat stat is also the physical stat that allows you do to athletic stuff.

@FairyGodfeather, I do seem to share your aversion to purely combat focused characters as it is the only path I have little interest in trying at present. My favourite fantasy characters, unsurprisingly, tend to be magic users of some sort with rogues coming second and warriors last.

It would indeed be nice if my character could “win” the argument with the priests in the temple raid with arguments based on knowledge and logic (with maybe a little theurgy on the side) and to be able to come out of that raid with no net follower morale gain or loss. I figure refuting the priests accusations with arguments grounded in logic and reason would go over the heads of the less intelligent followers but should do more to break the priesthood’s hold over our more intellectual followers and as a bonus allow our characters to impress Simon more.

I think all the results are where they should be, just feels like having a “one” in a stat that is not charisma is kind of worthless at this point. Although I am supper pumped for the new content whatever it may be.

My problem is that there aren’t enough if any advantages given to a combat bases character. I played with a combat one the last few times but tried a charismatic one this time and did 100 times better. I think you should give more advantages to a combat based person Heaven.

What would you suggest doing with combat to make it more useful? How do you think it would be best implemented in an interesting manner, which wouldn’t be game-breaking or make it unbalanced.

For me I think

  1. Teach your troops to be better fighters.
  2. Allow you to hunt local wild-life thus gaining more food.
  3. Make the combat scenarios easier, cause less casualties, receive more rewards.

Snds good i agree

I think the first one you can do. The second I don’t know about. And the third one sounds great.

Yeah but what suggestions would you make? How would you improve combat to make it more useful? If you want it to be more useful it’s good to provide ways how. That was just my vague ideas but not having played a combat character I’ve no idea if they’re already done, if they’re lacking, or if something else would be better.

Edit: When you choose combat what do you want to do? Why go for a combat orientated character? What are your dreams and goals to do with it? How would you make it an amazing stat? How could it be helpful and useful.

IDK You pretty much summed it up. I think that the third one has great potential and you can expand on that by saying they can march in lines and flank the enemy.

You can’t think of anything?

Like um… “As a combat character I want for the Order of Kickassery to invite me to join their members. There they’ll teach me their ancient combat techniques, give me the ability to move without leaving footprints, to run through tree tops, and leap small buildings in a single bound. All the other members of this order will challenge me to a fight when they see me, and if I defeat them they’ll join my side teaming up with me and my rebellion?”

Nothing? No ambitions to be a blademaster?

Well what I mean is in the story the only advantage it seems to give you is personally and it doesn’t seem to help you in battles which I think it should. Maybe heaven’s plan is for it to help you a lot more in major battles in the future.

Hmmm being a blademaster would be sweet (:

When I picked combat-style, I wanted the great general. Someone with a deeper understanding of tactics, a genius. Maybe teaching the girl with a sense of tactics. To the point where she can lead her own troops with great success too?

There appear to be a few references to the code here… so, um, how would one access it, if possible? I’m not clear at a few points how my relationships with the nobles and the like are being affected, so it’d be nifty to check if it’s an available feature. (Also, finding out how to never ever get Kalt again would be great, too.)

@Golgot, have a look at:

https://dl.dropboxusercontent.com/u/88501596/CoRTest/web/mygame/scenes/startup.txt

It starts with the scene list. So just replace “startup” in the url above with any of the other scene names (“chirex”, etc.) and you’ll be able to see the code for that scene.

@idonotlikeusernames, thanks! I’m too busy writing at the moment to respond point by point to your suggestions, but they’re really helpful and I’ll try to take them into account. Just to say: don’t worry, this WiP will come to fruition, if I don’t die first. :slight_smile: Too many years’ effort have gone into it to stop now.

@Havenstone “If.”

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I get the feeling that combat skill will be much more important later on. Right now, your rebellion is gathering support, members and allies, so charisma is more important; you’re not fighting a war yet.

@Ramidel

However, you could also argue that later on there’s the chance that your combat skill may be increased, and so starting with a high combat skill doesn’t provide as much benefits as charisma.

I think there’s been enough people saying that combat and intellect aren’t as effective at the start as charisma. I’m not sure if that’s true since I generally tend to gravitate towards charisma based characters anyway, but if there’s a perception of it then that perception at least should be corrected.

Even if that perception’s just corrected by a tiny scene where someone asks you to teach them to fight. Or they go “wow you’re so smart/fit!” Stroke the ego a bit.

Maybe if you have low charisma, high combat, you can start instituting disciplinary measures to keep your rebels under control. Of course that’ll break down eventually or someone should confront you on it.

IDK About intelligence helping but I know for a fact that charisma gives you a bigger advantage then combat. Ramidel you’re probably right.

Thanks for the feedback! I think FG’s Suggestion 3 is already the case; at the moment a combat of 2 is much the best skill for the ungentle souls who don’t mind raiding market towns, caravans, and nobles to earn your keep. Your outcomes on those paths are significantly better with Combat 2 (Int 2 will get you good results on some but not others, and can run down your scarce blood supply). And combat of 1 allows you to do decently on raids where you’d otherwise be routed.

I do agree there’s some imbalance (notably that a 1 Intellect doesn’t do much for you) which I’ll try to fix in the next version of Ch 2.

But I’m also planning to write much of the rebalance into the end of Ch 3, when the Empire finally catches up with you in the woods… and a strong combat character (as well as a character who’s built up more wealth from raiding above and beyond what’s necessary to survive the winter) will have rather more options than a high charisma character.

how do you get a skill to be higher then 1?