Choice of Rebels Part 1 WIP thread

I’m just very into the whole telos thing. And yeah, INT is the weakest one of the bunch, also due to the limit of blood phials you can get at the beginning.

And @Havenstone, I ran into a bug where my MC didn’t get involved with any religious titles and the rebels started calling him “brother” instead of “captain”

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Note for playtesting:

You’re an aristo who chose to steal from anyone.

Your morale is 455.
Your notoriety is 103.
Your anarchy is 28.
You have 321 followers, 5689 drachems, and 74 arms.
Your credibility with aristos is 50, helots 175, merchants 180, priests 165, and yeomen 190.
Your followers’ leadership is: Breden 14, Zvad 9, Elery 2, Radmar 1]

I ended up being a lot more chaotic than I’d intended, but it payed off in the end. Now to figure out how to do it without alienating all my potential allies.

[Note for playtesting:

You’re an aristo who chose to steal from anyone.

Your morale is 271.
Your notoriety is 194.
Your anarchy is 41.
You have 310 followers, 5002 drachems, and 134 arms.
Your credibility with aristos is 157, helots 166, merchants 180, priests 90, and yeomen 215.
Your followers’ leadership is: Breden 15, Zvad 10, Elery 1, Radmar 3]

Unfortunately I think we’ll only meet someone potentially fitting that bill once we expand beyond the Xthonic heartland of Shayard proper. Nyral seems to be the home of skepticism, but it seems like it’s a fair bit stronger than in Shayard at least in Erezza and Wiendrj too.
So yeah, that’s another potential glaring weakness for the sort of rebellion my mc wants to run.

I still think that’s because (s)he’s really a kryptast, but we’ll see, I guess…

[Note for playtesting:

You’re an aristo who chose to steal from the Hegemony.

Your morale is 92.
Your notoriety is 0.
Your anarchy is 0.
You have 40 followers, 326 drachems, and 10 arms.
Your credibility with aristos is 200, helots 150, merchants 200, priests 195, and yeomen 195.
Your followers’ leadership is: Breden 1, Zvad 2, Elery 1, Radmar 0]

I was just snaring rabbits the entire time. It almost enough to sustain a healthy diet for everyone for all 10 weeks. It does leave me little else to do.

Yikes 0 notoriety 0 anarchy 40 followers 1/4 weapon power that looks like a small gang that’s gonna get mostly ignored or die with the wave of a hand from a therg and 16 alasters
easy to blend back into the society though

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The thing is with suspecting someone of being a spy/traitor, is that there’s not much you can do about it unless you’re willing to accept the damage from falsely accusing/exposing a very popular figure in your organization. Even if you had proof, the morale hit alone could be worse than whatever the traitor can actually do to you right now.

The way I see it, there are 3 possible scenarios regarding Breden’s suspicious behavior(s):

  1. Breden is an incompetent spy - They keep doing things that attract attention and are generally hard to explain. Their goal is likely to collect information and nip any uprising in the bud, meaning they would sabotage you constantly until the rebellion collapses. Conclusion: A liability in the immediate short term.

  2. Breden is a subtle spy - They are playing a very long game, deliberately risking exposure to gain your trust (a real spy surely wouldn’t do those things, after all). Their goal is a honey trap, meaning they need the rebellion to succeed for as long as possible for maximum impact. Conclusion: An asset up until a certain point, likely in the far future.

  3. Breden is not a spy - Their fuckups can be explained by them being unable to put their money where their mouth is, and their general history as a troublemaker. Their goal lines up with yours, although it’s entirely possible they are out to take the fame with none of the blame. Conclusion: An asset for the short and long term, although possibly a rival to you.

Out of those possible outcomes, 2 out of 3 times Breden is valuable to the rebellion, in the short term at least. So logically, even if you suspect them of being a traitor, the most beneficial course is to keep using their skill until you’re more established, while keeping heir popularity with the band in check as much as possible.
And that’s my long and unnecessarily complicated rationalization for trusting this really suspicious character that I really like.

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You’re an aristo who chose to steal from the Hegemony.

Your morale is 214.
Your notoriety is 50.
Your anarchy is 4.
You have 58 followers, 2661 drachems, and 36 arms.
Your credibility with aristos is 200, helots 203, merchants 225, priests 160, and yeomen 228.
Your followers’ leadership is: Breden 2, Zvad 4, Elery 1, Radmar 2]

Minor suggestion: If you’re cosmopolitan level is high enough, you get some Wiends…and their leader becomes one of your advisors in council.

Shouldn’t the same happen if your Homelander value is high enough and you get Bethune?

My MC is trying to keep bredens as powerless an uninfluential as possible so we can boot them when we get a suitable excuse.

(Like or dislike is irrelevant threats must be assessed and eliminated as deemed necessary for my MC)

“Oh it’s been months since I last played this WiP”
sees massive management mechanics
goes in a death spiral in 3 ingame weeks
I guess I’m not playing this untill a walkthrough comes out

@Havenstone

Against my better judgment I tried leading the band myself again… and was doing semi better.

Anyway, I came across this when I was “starving the band”

“Tell me what you’d have done differently, Pereth,” Zvad rumbles, a dangerous glint in his eye. (I think that is supposed to be Radmar, since Zvad speaks after that to defend me).

Note for playtesting:

You’re an aristo who chose to steal from anyone.

Your morale is 235.
Your notoriety is 104.
Your anarchy is 32.
You have 212 followers, 1219 drachems, and 103 arms.
Your credibility with aristos is 154, helots 211, merchants 165, priests 140, and yeomen 205.
Your followers’ leadership is: Breden 20, Zvad 8, Elery 4, Radmar 2]

tried again later

Your morale is 312.
Your notoriety is 174.
Your anarchy is 35.
You have 272 followers, 1367 drachems, and 104 arms.
Your credibility with aristos is 177, helots 201, merchants 180, priests 120, and yeomen 220.
Your followers’ leadership is: Breden 18, Zvad 6, Elery 3, Radmar 2]

So many people rely on breden.
I can already see the future power grab.

@havenstone is there any utility in repeating the trapping mission every week? I feel like you should get to a point where your camp is fully trapped out and really can’t be further secured while still allowing access.

@Havenstone

Hounds line 2316 non existent variable zvad_here (telling Zvad he knows too much to leave)

I tried letting Zvad make the decisions… and really didn’t like the direction my rebellion took. 4 anarchy? Really? The only people I chose not to touch were the nobles, everyone else was fair game. Alastors were attacked, priests were killed, but 4 anarchy? Looks like I’ll keep trying to make decisions by myself and hope it all works out.

It looks as though Raddy is supposed to have some influence, but I have never been offered to let him lead or include him in anything. I was hoping that while I was off elsewhere, he would attack Alastor garrisons (example: he will attack a garrison while I attack barn) or at least come along with me. Since I normally play a Com 2 character, I don’t really need him, but since I instead to stand and fight at the end game, I do need him. And the Kalt-train for that matter. Curse you Simon!

@Havenstone have you thought about an option to train the 170 so childrens the rebellion has to be child soldiers it would be a great relief in the coming war(?)

If anything, I’d want @Havenstone to write a way to remove children from the rebellion zone. Child soldiers is a real life problem that is difficult to deal with; importing such an issue into this world would detract more then add in my humble opinion.

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Most of them are child soldiers I thought? The cut off line was 13 or so for being a “healthy adult bandit”.

Real world issues aside, I don’t see why that should stop it from getting added. I know that my main character has thought about it. After seeing them help build the defences, why not just arm them all with slings? Even if they are ineffective in their use they would still be an annoyance. That or at least train them to fight so that when they do come of age they are more effective.

Or having the children (and everyone else) tutored (or adopted) by the skeptic village that joins would be great. I was actually hoping that once they joined they could sort of “preach” their own sermons about the “emptiness” or whatever it was my character was unable to convince my rebellion about (thanks for nothing Linos).

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