Choice of Rebels Part 1 WIP thread

Bugs found so far should be fixed, as soon as upload finishes on a slow connection…

On to writing more fighting…

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I’ve got a question for you about colic. I’ve seen modern horses on my aunt’s ranch both graze and eat oats and fodder no problem but a or of literature out there warns horse owners about this being potentially deadly due to colic. What is your experience with horses getting ill switching between fodder and forage and does that effect mules too?

I was actually wondering how or starving band can keep the mules alive in the forest since there’s no place to graze. Any thoughts?

My thoughts were (a) we’re feeding them badly, (b) meadows and fodder tree species. But happy to be told by an expert that that wouldn’t wash…

New bug/error. Similar to the one I posted above, but a different line number:

bandits line 4380: invalid expression at char 11, expected no more tokens, found: Close_Parenthesis [)]

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I’ve seen horses, even foals, die to colic. It’s not fun, and it takes a while to kick in too, so if you’re there you can even see it happening right in front of your eyes. Scary stuff. Oh, it’s modern all right.

It’s not just switching feed; it’s the type of feed and how much. Too much rich food like thick, long grass, pellet food, or hay that has been left to stagnate on the roll, is a bad idea. You can always smell good hay.

Horses can overeat and overdrink and get colic from that. Think of it as a really, really bad indigestion. The horse usually lies down or can’t stop rolling when they have colic; watch out. Horses may also get it rarely from extreme stress. It’s like a bellyache; it’s an irritation from starch.

Forests generally contain long grass. I’d be more worried about them getting colic or getting too fat or not wanting to move when you have to move them.

If the ground is bare, horses etc. can eat off trees, and eat plants apart from grass that they find lying around. This is why removing buttercups and especially ragwort from the fields is important, as they’re poisonous.

Mules and donkeys can get colic, but having hardier genes it’s much, much rarer to see them colic. Donkeys will also show very little sign of colic while mules will show typical horse signs.

Your aunt must be very good at taking care of them, is all!

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Even if you are feeding them badly shouldn’t they factor in the the grain requirement? I suppose feeding them badly is basically around what a human would need?

If we’re in a forest, there’s trees and plants and grass, so the mules won’t need grain. Their stronger stomachs mean they can graze more freely than horses.

If we were, like, on a mountain I’d understand, but we’re not.

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Fixed!

…w 20+ chars.

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Thanks, finally managed to get through storymode for the second chapter. And just from my perspective, having a subordinate handle much of the micromanagement was a brilliant compromise.

Not that it can’t be fun to micromanage things; if anything, you might offer an achievement to have people go through that route at least once.

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So, since the bug is resolved, I kept playing. Used an aristo with high Combat and low Charisma. @Havenstone, here’s my two cents:

The option to leave a deputy taking care of everything is great. It offers no impact on the effect of the story and makes it significantly easier. Heck, I might even try surviving the winter by myself.

I really liked that one fight with Hector in the spring. It felt tight, and packed the emotion carried by characters we got to know and helped us through the book. I think that’s why it worked so well for me.

This popped up during the first page of chapter 4:
[runvote = 5, zv_lead = 5, el_lead = 5]

[govote = 13, bred_lead = 13, simz_lead = 0]

[warvote = 1, rad_lead = 0, kal_lead = 0]

Look, I understand the harsh reality, grim consequences and all that, but it seems forced. I must choose what I am good at, and I’m FORCED to create my weakness. In the real world, I’m seventeen, soon eighteen and I’m well rounded. I can hold my own in a fight, I am interested (and therefore good at) history and philsophy etc. and I can talk to people. I don’t have any ‘‘weakness’’ regarding skills. My weakness can be my personality. This is how the real world works. We usally are ‘‘Jacks of all trades’’, but it’s the decisions that can lead to our doom. So my question is, why can’t I be like this in the game?

One possible bug:

When you get a chance to invade the Naos Cthonos (the one de Firiac is in the crowd), I chose to bring Breden along. Two choices pop up; use my own rhetoric, or else crack the Ecclesiast over the head.

Now, the old version allowed you to use Breden to counter the talk. Was that removed for this encounter? (I know Breden gets that option when you raid the Tithe Barn)

Lucky you, my weaknesses at that age were my pathetic body and less than stellar skill at math (specifically calculus), maybe that makes me more open to my mc having glaring weaknesses.

You had better ask the author that, though a long while back there was some talk about a “no (glaring) weaknesses” mode in-app purchase. Of course when it’s released and if you buy it on the right platform there’s nothing stopping you from adjusting your mc’s ability stats.

My head ache lol. This is not @Cataphrak wip to fill about weqponry and Stuff I don’t understand. Now I feel stupid , poor Mara. :sob: ALERT I am about trying to delegate in Zapdos again… My bet is he would killing all my men in 2 weeks.

You’re young and you think too highly of yourself for a 17 year old. There, that’s a weakness.

Humour aside, your character is well rounded, for their age. Remember that a high charisma character can rally hundreds to obey you exactly, and an barely educated peasant with high intelligence can impress a high standing noble with a grasp of very deep philosophy.

Your 2 stat is your best trait. Not out of a few, out if everything. It’s your one and only best talent. Be thankful, your best talent could be, like me, making cups of tea.

1 is really good by the standards of normal people. Like, you’re nineteen and running a rebellion. Holy shit. Think about it, what these little stats actually count for.

0 is pretty much almost the level a normal person is at (around) your age, and that’s your flaw. It’s not your weakness, it’s where you’re just not skilled in.

The game assumes you’re well rounded as any other individual in chapter 2, but you’re young, weak, and inexperienced. The only difference is your talent.

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Because this game, like all games, requires balance. If the PC is good at everything then there’s no challenge, no thought required. It’s just pushing an “I win” button.

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Patent pending

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Hey, while we’re on the topic of stats, I’d like to ask what do you all think of adding a chance to increase one of the MC’s stats in Game 2?

@VArmorVPL

I suppose it’s from a game balance point. Leaving the MC with a weakness leaves them more interesting. Characters need to have some sort of limitation to have more appeal, I think.

It also helps that having the MC with a weakness makes you have to pick people in your rebellion with skillsets different from your own. Be it Breden comforting people, or Zvad leading raids, delegating tasks to others makes them feel essential to the group

@Havenstone

Note for playtesting:

You’re an aristo who chose to steal from anyone.

Your morale is 548.
Your notoriety is 173.
Your anarchy is 22.
You have 417 followers, 4957 drachems, and 87 arms.
Your credibility with aristos is 139, helots 186, merchants 240, priests 125, and yeomen 295.
Your followers’ leadership is: Breden 17, Zvad 4, Elery 4, Radmar 2]

This is how I did on my last play through. Not optimized. Made some mistakes with the frequency of using therugy.

The plan is to let the PC increase a stat by one in each game.