In my current strategy (not the one in the Guide)? I arranged for him to pass away before he got the chance.
Ruthless. I like it lol too bad my canon MC is compassionate. I’d have to play as a ruthless noble the next time
Do so.
And yes, my current-model Alya is bloody-handed toward the Thaumatarchy, and…assertive in collecting voluntary donations from everyone else.
I feel like I would have too much fun going through that playthrough. And giggle like an absolute madman
Pfft. You don’t know what fun is until you play a combat-oriented helot, where if your anarchy is below 60, you’re doing it wrong.
Well… you don’t have to listen to them… for my first playthrough… Breden is a female and i married her, trust me choosing the path of marrying Breden will give you great surprise by marrying Breden, she gave me her “Kryptast” code, it shown how she love my main character and with the code, i manage to kill the enemy commander and obtain the powerful Magic sword… in the end, i chose to give the sword to Simon since he is the best swordsman and let him lead my rebel while i travel to Xaos Land with Breden … if Breden is evil , she doesn’t have to give me the code…and without the code, i won’t receive the sword… basically Breden is fiercely loyal to the main character
that is why even in my 2nd playthrough , where Breden was male and my Romance Option was Suzane… Breden was my 2nd in command and i still trusu him
Yeah. I execute Breden, but that’s in line with my own preferences and strategy. This is one way to go through the game, but certainly not the only way.
Well… actually it is interesting and “unique” for the author to allow the demise of one major character early in the story… i mean, giving the background and plot for Breden, it seems Breden could be an important and major character going into this epic story, there might already be an ending scene and storyline involving Breden’s role towards the end… especially with her betrayal to the Krystast (my path of the first playthrough), there might be interesting plot and possibility for my main character to even infiltrate to this fable organisation… but with the demise of Breden early on (for your choice of story), this path of story is closed…
So i can imagine it requires such a big amount of works and efforts for the author to write multiple outcomes of the story towards the end, and each consist of major differences … perhaps it is something like, Frodo of Lord of the rings had been killed in book one, the ring pass to Aragorn instead…as i can imagine it will totally bring a different sort epic consequences in the end, instead of providing safe journey for Frodo to destroy the ring…the heroes can instead try to wield the Ring instead and gather the second grand alliance for the final battle with Sauron
Hence, Choice of Rebels certainly worth great replay value
22 posts were merged into an existing topic: Choice of Rebels-Uprising Help/Hints
Please let me know if you want to post a guide or walkthrough and I’ll reopen. Otherwise please use the hints/help thread. thanks!
Hello, all. I think I’ve played through Chapter 2 enough times to make a guide out of it, and hopefully you’ll have to restart less than I did. This won’t be a guide in the way Ramidel’s is, I won’t be going through week-by-week numbers, since the raid’s results are often random or vary wildly depending on your numbers, morale, weapons and mules. I play with a INT 2 character as my main one, but I think a lot of the things I write here are useful for all stats. All my ideas are baised around a character who saves the helots during the Fourth Harrowing.
Hints to help with the winter
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I don’t think setting a healthy diet for everyone is that much of a good idea. If you have to bring in so much barley per week, it’ll probably keep anarchy high and alienate some factions. But if you don’t mind getting Kalt or juggling so many numbers at once, it’ll probably keep morale high and keep the number of sick low. That’s quite an important thing, less sick people mean less mules for Terret, which means more mules for the rest of the band.
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So, in the first two weeks, one of the big objectives you should have is increasing the number of mules. That’ll make sure you can help the sick (essential for Week 5, where you have your first run-in with a Theurge) and will also help you carry more barley from nobles and the Tithe Barn. Sending scouts to find Alastors with mules you could steal is also a good one in the first weeks.
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Raiding the yeomen in your first two weeks is a good choice, but you can’t sustain it in the following weeks. They don’t offer any resistance and give you plenty of barley and mules, for a start. However, the Band doesn’t like the idea of stealing from smallholders, and it’ll dip their morale if you do it too often.
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You shouldn’t raid nobles before using Elery’s plan with the Alastors. Doing it will increase your losses by quite a bit. Plus, using more mules means you’ll be able to carry eighty or even ninety bushes in one, twenty-five people raid.
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Finding the Architelone’s visit and smuggling goods with Alaine should be a priority in the first weeks, too. They’ll both give you plenty or barley and coin late in the winter, more than enough to feed the band.
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Once you have enough bushels, recruiting new followers is a good way to make up for the ones you’ll most likely lose, and to build a bit of leadership in the band. To keep Breden’s influence out of control, having other outlaws lead missions into the helot camps or the yeomen houses will do the trick. Radmar screws up often if he leads things by himself, but now, he can build a following and not get in the way.
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If you want to sabotage the Harrower for whatever reason but don’t want Anarchy to spike, you can always do it in the last week of winter.
A short description of the targets avaliable
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Yeomen: they don’t offer any resistance if you take their barley, and you might get some mules to boot. However, they sap the team’s morale and lower your reputation with them (but you can buy it back after the winter). I don’t think they give you weapons, and anarchy is usually raised to a minimum
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Helots: I don’t usually raid them, but I think it goes similar to the yeomen. Don’t raise anarchy at all, require few bandits, sap morale, and don’t give mules or weapons.
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Aristocrats: Give you plenty of barley, especially if you have the mules to carry it back. Usually carry some weapons on their raids, usually give the band some loot (whih can be converted to coin). House De Merre is a special case, when you get the chance to increase your numbers (although you’ll get some of the sick too). I don’t think there’s any way to increase aristo reputation, but not raiding them is a way of stopping it from falling down.
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Priesthood: I don’t think raiding their temples gives you any bushels of barley, but it doesn increase your coin by quite a bit, which you’ll need if you want to by from the fences. Just be ready to bring Breden along if you don’t have CHA2, as that’ll make sure to erase your followers’s doubts on raiding the holy men and will make sure everything goes smoothly, to boot. You can by their loyalty back, but it’s much more costly than either yeomen or helots.
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Merchants: the option to raid the Owlscap Pass becomes avaliable in the second week, and it gives you plenty of money from doing it. Just remember: you can’t get help from Alaine if you alienate the merchants, and the only way to create a protection racket is having 2COM and 1INT or 2INT and 1COM (that means that you won’t be able to make a less violent Fourth Harrowing, for one). As with aristos, I don’t think you can buy their relationship up, but making a deal with Alaine Leybridge is a good way to stop them from hiring thugs to come after you in the summer.
Not gonna lie the Kala/Kalt romance is either bugged out or impossible to get because I have tried for about 6 times or more but still nothing happened.
If anyone has a guide or some pointers for it I would be glad to hear them.
What are you having trouble with? It’s not that hard, but saying certain things will get them to blow up.
Did you take them on the sheep raid or are you getting propositioned afterward?
I’ve chosen the option that insinuates attraction when I met them the first time,tried making choices that they agree with but nothing worked. I’ve mostly figured out how they respond to choices that have direct impact on them.
I’ve took them on the sheep raid but nothing special happened when having a conversation with them and nothing happened afterward it.
Hm. That’s weird. Did you pick the right things during the conversation, I wonder?
I picked everything that I could to get them to like me.
I played multiple times with different stats such as homelander/compassionate,homelander/ruthless,cosmopolitan/compassionate,cosmopolitan/ruthless and I didn’t get a romance scene other that that flirt one when meeting them.
I replayed 10 times and nothing.
It’s kinda starting to get on my nerves tbh.
It would be really helpful if you have a guide or something.
Stats don’t matter. Aristo or helot doesn’t matter though I think it’s easier with helot. Don’t show interest in Breden.
As far as I remember, easiest way to do it is to not start as ace, don’t slap them if you go with them to Horion, do the sheep raid after Hector attacks, pull them aside privately, be sympathetic, then decisive. I don’t know if any update has changed that.
I think the update changed some things.
You can romance Kala/Kalt if you (only?) banish Breden at the beginning (or before meeting them).
That’s why I couldn’t romance them.
Nonetheless thank you very much for your help.
Actually, I’ve been able to get with K even when in relationship with Breden(just gotta break up with them afterwards).