I got all the Achievements, but I don’t quite remember all of them. However, the following may help with some of them. Other people may have better advice/help with this.
This one isn’t to bad to get, though I’m going to speak generally here.
First thing you have to do is teach Seer Marie the magic of Divination. This is simple enough.
When I got it, I also allowed myself to be captured by the Inquisitors. They will ask you a bunch of questions on other people. The first one is “Do you know of any other wizards?” and you can reply that you taught the Seer the art of Divination. This should have them round her up.
Then, when you go exploring the Cathedral, and you should come upon Marie at some point, and you will have a chance to interact with her.
I could be wrong on this, but I think I got this by setting things up in the beginning.
Basically, when you get a chance to choose Magic, choose Vivomancy, and it should allow you to create a new creature. Don’t keep it as a pet, or sell it, but rather let it run off into the woods, and you will create a mate. I don’t know if you need to make someone into a Tortoise (the Inquisitor in the beginning or Banker Sarah). If you do, the horde will come to your aid.
If the above part is wrong where you pick Vivomancy, then you can do it when you try to decide on your future; help Cos publically as a wizard, be his secret wizard, or go alone…Choose Go alone, and pick Vivomancy
As the kgold posted, this one occurs in the latter part of the game. If you go to make peace with the Magisterians, they may decide to imprison you. This is the key. Then there should be a point that if you have high Divination, you can call for help.
This is doable, especially if you go the Saint route in the church.
Obviously don’t kill Jacob. You can’t kill the Hierophant either. Basically support the Church, and use the Glamour magics. This will build up rot, and then you be struck on your deathbed. You will get a choice of people to visit, or who not to visit. Allow Jacob to visit, and accept his apology.
This one is kind of simple to get.
Basically, you can only have Vera/Vance as your apprentice. Don’t ask Seer Marie to be one. Before Vera/Vance ask you out for a night on the town, they will ask you work on a project. It may be a wand (if they didn’t get theirs back) or an item of their choosing. I think there are three choices on the screen, and the first and last are good to pick)
This one won’t really happen until near the end game, once again assuming I remember it correctly.
Basically you have to survive through the Magisterian stuff. You will also need to go for a Vivomancy victory (making dragons, etc.). As you realize, you also need to make someone into a tortoise, the Inquisitor at the start. At the end you will face a ‘boss’ battle with the tortoise and rebellious dragons. Survive the first round, and then you should have an option to turn the tortoise back into human.
Needless to say if you have the Murder Golem on your side, this won’t work
This is a correction after a quick play through. Basically, turn someone into a tortoise, and if you go the vivomancy route, this will pop up when you meet again near the end.
However, I think I got it by going heavy on the Glamour and get sick with the Rot. Before you are bed ridden, though, you and Tal could go on a quest and face a bunch of monster penguins.
Get by them, and go into the tunnel. You will start watching the remnants of a show; switch to the medical show. This will inspire you, when you are laid out with rot, to turn yourself into a tortoise to survive.
You can get this in the latter half of the story.
Either be winning the war against the Magisterians, or be at peace with them. I think the peace route is a bit easier. Also, if you have Vera/Vance as an apprentice, do not romance them.
During a break in the war, or the lull of peace, you can then work on clearing the skies or making the dark sun quiet again.
I think there is another way or two to get the above to work as well. If you don’t have an apprentice, they will start their own project…but you could offer to help them with it. This is more likely to show up if you go the Automation or Negation route.
Once again, I may be wrong with this, but I think this is how I got it.
Be thrown in prison, and get to know Espar. Then you will get three options to comfort him somehow. However, you can only do this if you favor Optimism, Humor or Empathy on the stats page.
Correct, you have to go to war with the Empire, and be on the winning side.
I think this appears if you choose the option of establishing bases on the other side of the Negative Sea (option 3 on that screen) or if your Ancient History is high enough, going straight for their Capital)
I apologize, but this one is really hazy to me, and someone else might have a better suggestion. This one I also got with a vivomancy route. I don’t think I turned into anyone into a tortoise, a dragon just shows up.
It may also help in the beginning if you chose to burrow with claws in the Auditorium (the spiders).
This one you pick near the end if you go the Automation route. It also helps Vera/Vance as an apprentice.
I think it also helps that when you meet the Magisterians, you take down the ship with Automation magic, giving you your own airship
I think this one happens by turning more than two people into tortoises.
Both the inquisitor at the start, and Banker Sarah. Then go through the Vivomancy/Turtle fight at the end in the Wild Woods
Okay, this requires you going the Saint route, but freeing the student friend before that. There should be an option where you can ask the Hierophant if they could become a Saint as well.
It may also help that later they will ask for help with Vivomancy, especially if you kept in contact with divination. Allow them to come watch you work.
Direct from the author themselves (this was one of the last two achievements I needed). But yeah, romancing Cos helps.
