Children of the Gods (Important poll #12306)

In short: It’s magic!

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I updated the game with many of the errors fixed. I think the dad dilemma will be nonexistant now, but if it’s not, let me know (so I can weep about it). It isn’t a requirement for you to kill Saxon for Hades to be your dd anymore, just to balance the odds out.

And a big thank you to @Needy for helping me with my codes!

(04/10): https://dl.dropboxusercontent.com/s/fnjqssthm8vlfv2/Children%20of%20the%20Gods_%20The%20Hero%20Trials.html?dl=0

Edit: As for the Athena glitch, and the “cut class glitch” those will be fixed later. Just a warning.

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But… Daddy Sea-Legs… :frowning: Wait, do we still have to kill him to get Zeus? O_o

@Rohie I dunno if anyone has brought this up but…

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It looks like we have to kill the Seeker and allure as the highest to get Zeus and have to let him life and wit as the highest stat to get Hades. Poseidon gets the rest.

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Got a new error in the father choice. When I reached the part where we’re supposed to meet him I got this:

:

Edit: think I figured out why the error happens.

Choicescript really doesn’t handle multiple "and"s very well. Since you have
*if (((var2 = false) and (Wit > Strength) and (Wit > Allure)))
it gives an error.
You need to move one of the parenthesis so it’s:
((var2 = false) and ((Wit > Strength) and (Wit > Allure)))
Put the parenthesis after the first “and” and it should work.

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I ran into a new error:

This shows up after the error @SomethingSome posted

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I had that as well .

@SomethingSome Yeah, you are right about multiple “and” :disappointed_relieved:
but according to this:

I think that should be:
*if ((var2 = false) and (Wit > Strength)) and (Wit > Allure)

*elseif ((var2 = true) and (Allure > Strength)) and (Allure > Wit)

What do you think?

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Either way works, the order doesn’t really matter.

What this does is basically ‘trick’ the script into reading one of the "and"s as only one equation rather than two, so putting the first two in the parenthesis or the last two doesn’t really make a difference. :smile:

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Either will work the short is that:
*if (((var2 = false) and (Wit > Strength) and (Wit > Allure)))
one of those two parentheses need to be moved in to the Wit > Strength so that each and only affects a pair of comparisons.

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But it’s unfair to lock him out because we killed him :frowning:

Especially because his dominion is death.

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Umm I’m pretty sure @Rohie said that the “requirement: killing saxon” was merely removed. Whether you kill saxon or not now has nothing to do with the parent.

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Look in the code, if you kill the guy, then Hades cant be the dad.

If you feel you have found that what the author says contradicts the coding, then say that you have found a contradiction. It would be more helpful that way.

I’m also a little bit bummed because fishwater daddy already grew dear to me, but then again it would be pretty stereotypical if Hades child would have to be a murderer…

But I don’t think that the change really is a solution to the lack in balance between the father options. Poseidon is still favored, because there are still four possible ways to get him as father (not killing the Seeker and having strenght or allure as highest stat, or killing him and having strength or wit as highest stat) in contrast to the one way each to get Hades (not killing and having wits as highest stat) and Zeus (killing and having allure as the highest stat).

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Well, my view of Hades would be like the Reaper of Greek myth. To preserve balance. Maybe that seeker was not “supposed to die”? And killing him would have disrupted things? Though if you think about it, killing that seeker would’ve rid the world of some “possessed being” bringing balance, so…

I’m not saying to lock him to those who not killed the Seeker (and again it is not muder), I’m saying it is unfair to lock him for those who killed the guy, especially because Hades’ dominion is death.

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Meh, my problem is not the lack of balance in the world and (@Urban) I also don’t care about Hades’ domain, but the lack in balance between the choices that can lead to each father. I’m talking about it purely from a gameplay perspective, not how logical it’s in game.

Normally the possebilities to get each father should be even, but that’s not the case. And I have the feeling that comes because @Rohie wants to avoid a too obvious correlation between the highest stat and the MC’s father. What is an ambition I welcome but the twist in this case doesn’t really work, because it “rigs” the game in favor for one outcome over the others. And considering the last change was an attempt to fix this I also think that this isn’t intended either.

love the update as always @Rohie , guess you will be in my fav list of writers afterall :blush:
i liked helen a lot, it will be kinda romantic if we can romance helen now and tell her we did fall in love with her back when our mc was Leon… cant wait to see the dance (specially sage :scream: :smiling_imp:)

ooh and i still want to ask you to add the option to run to athena and hug her :wink: pretty plss?:heart_eyes:

Personally, I kinda feel like “unfair outcomes”, the slightly unfair ones, not the big ones, are a welcome sight. Not everything has to be equally balanced. Just “seems sort of balanced” would do. True, the highest stat isn’t, and doesn’t always have to be what determines the outcome. Maybe @Rohie could add in a few more non-numerical factors to combat this?