Hello! Long time fan of CoG and lurker of the forum but recently decided to make an account for the times I feel like giving my thoughts. This here is my first post, though…
I’ve been writing some WiP stories on my free time (in hopes of finishing them eventually!) but after some trouble getting motivated to continue writing on one, I took a break from it and got an idea for a different game. (Hopefully this hasn’t been done or thought of before…)
It’ll be like what American McGee’s Alice did in his updated rendition of the Alice in Wonderland tale: the once cheery whatever-land you traveled to is now a grim setting.
But instead of Wonderland, it’s Candyland, and instead of just pictures to play, you’re reading… a lot!
To flesh out the idea a bit, I made a small demo; one scene with two options kind of small.
I’ve been a bit shy about my work, especially incomplete work, so it took me a while to actually post this. (Notes: Conquer Candyland is a working title and this scene might not be in the finished version if completed.)
Demo: https://dl.dropboxusercontent.com/u/215063938/Candyland/web/mygame/index.html
I drew the sketches because if the game were to happen, it’d be enjoyable to have actual art in some scenes (wouldn’t you love to see the colorful backdrop of Candyland or some art in general? maybemaybenot…).
I say “were” … because it’s still just an idea.
So far, the details I have for the game are: Candyland is in trouble, there’s a villain (guess who?), Sweet/Sour is kindness/cruelty and changes by how you act, Delightful/homely changes by how you respond verbally, Saved % is how many of the CL residents you saved (which some are optional), Mr. Mint is a companion to help out when needed kind of like the Chesire cat but Mr. Mint is always with you, you can play as a boy or a girl (but the demo plays girl).
Depending on the percentage of delightful/homely, you’re given special dialogue/action options. (ex: If you’re Sour you can be nice or mean or be extra mean. Being sweet can be nice or mean or extra nice)
Since the working title is “Conquer Candyland”, the decisions you make could alter your ending to if you rule Candyland or not, and if you do, you see if you rule it as a respectable monarch or rule with an iron fist.
I don’t know if I want to continue it, pass the idea on to someone else that feels ambitious, or if I’ll continue it with a willing partner.
Just curious of anyone’s thoughts or comments on this idea. Every bit of feedback is appreciated.