Save your family from the apocalypse! When the undead rise in your hometown of Redmond, you and your adoptive family must escape cross-country to a sanctuary in Washington, D.C. With vicious, snarling zombies and family tension threatening to tear you apart, will you bond with your family or cut ties for good? Who will survive the harrowing journey across a country filled with hungry undead monsters?
Bring Us to Washington is a post-apocalyptic adventure by kaleb miller that explores the strength of chosen family in dire situations. It’s entirely text-based—without graphics or sound effects—and fueled by the vast unstoppable power of your imagination.
• Play as male, female, or non-binary; cisgender or transgender.
• Overcome the undead and the living as you travel across the country.
• Bond with your foster family or distance yourself.
• Protect yourself from threats with every ounce of strength you have.
• Maintain your humanity or abandon your morals.
• Explore your life pre-adoption to uncover the truth of your biological father.
Demo (Chapter 2, Pt. 1)
Word Count (excl. commands): 23,486
Average Playthrough Word Count: 15,645 (67%)
FAQ
Who are the ROs?
There are no ROs! Why? This story is focused entirely on your adoptive family and takes place mostly in a truck. It’s not a conducive environment to stage a romance.
How violent is the game?
Since the game is about killing human zombies, it will be fairly violent. You won’t get super-detailed descriptions of violence nor will you get any torture, but there will be violence. For example, you might cleave a zombie’s head off with a machete. Someone might get stabbed with a knife. You’ll probably shoot a few zombies and people. There are content warnings on the second page of the game. Please stop playing (or don’t start playing) if this upsets you.
Hi all! You’re probably wondering why I’m posting this and not writing the third chapter of Voltaic. In due time, my lovelies! Since Voltaic is quite a taxing write, I started this project as a way to keep writing without mentally exhausting myself. Don’t expect frequent updates to this. I intend for this to be my sophomore project, so updates for this will be few and far in-between until Voltaic is finished. That said, I finished the first chapter recently and felt I needed to share it.
This project is going to be much more linear than Voltaic (and probably any other game I write as well). Although that lowers replayability, you’ll be playing around 2/3rds of the game every time, which I think is pretty cool.
Types of feedback I'm seeking
Importance choices screens: I love seeing which choices you decided to go with! At the end of your playthrough, please feel free to screenshot the important choices screen and post it here. I want to know which choices are the most popular.
High-level: Characters, plot, pacing, tone, atmosphere – the whole shebang. Hate a character? Tell me! Love them? Let me know? Think I rushed something or made something waaaay too long? Spill it! Character development is super, super important for this project, so I want to make sure I get it perfectly. Also, if I’m not capturing a tone the way you expected or at all, make a note of it so I can revisit it!
Low-level: Spelling, obvious grammar mistakes, and continuity errors. Since this game is very linear, I don’t expect there to be many continuity errors. Also, any glaring gender narrative bugs should be pointed out immediately! There are quite a few gender options in this project, so I’d like to make sure they’re ironed out.
I hope you enjoy the game!