Bright City
This is the second edition of Bright City, with the goal of reopening the topic with a totally new start. The first edition did not get very far, so starting fresh will not be much of a challenge. With a clean slate, I am open to all recommendations for what users want to see out of this project, as well as provide everyone with the goal intended.
Premise
Morodona is a world born out of inspiration from Mafia era large cities of the United States, primarily New York City, and the Thalassocratic merchant republic states of medieval and renaissance Italy. This massive city also has surrounding areas to visit and oversea lands to explore. The feuding Ducci families strive for power and the position of Grand Prince, which is elected from the most powerful families. The Maffi are the second class, who hold most of the minor administrative positions and military roles. They serve directly under the Ducci families, despite being not directly sworn to any particular one. At the bottom are the general citizens of the city and small city states who are generally rather poor and held little power. They hold positions such as the common footsoldiers, sailors, and workers. They are very high in number, and also work the fields and farms surrounding the city.
Expectations
There will be a long and interactive story throughout, where the player can make the important decisions to change the story. There will be sequences of violence and killing, although not overly graphic and descriptive, but it will not be without warning.
Families and other information
Faigli
Fiori
Golona
Sasinar
Harona
Cunori
More will be added in the upcoming as more work is done.
The main link was removed, as I no longer had the files for those versions.