So I just started a project tonight after getting familiar with choicescript. I’m planning for it to be a unique take on the idea of vampires (somewhat) integrating into society. Your character will be a part of what’s essentially an organization that governs the supernatural (including providing help to vampires with a program that provides blood). Specifically, your character is part of an investigative task force assigned to take down rogue vampires, though things get much more complicated than that. The existence of vampires and other supernatural beings is hidden from the general population to prevent widespread panic.
I’m thinking I’ll give the option to play as either a vampire or a human (there’s at least one vampire on your team).
My biggest concern: Would you be less interested if it took a little while to introduce any choices and your character?
What I’ve worked on so far is plot establishment and the setup for the first scene. This includes a prologue and the beginning of the first scene which let you know what exactly your character is getting dropped into.
Character introduction is also going to be heavy in the first part, but I’m not as concerned about audience reception to that considering your character will already be introduced and given options and the ability to participate in conversations, though what I’ve written also assists in character introduction.
Here’s the big question: Would you be less likely to play a game like this if the buildup to introducing your character was just shy of 3,000 words?