I don’t want to make this a bigger deal than it is; it’s just a way of showing some of the ways I’m thinking about how games can be evaluated when you have a bunch of them and have to figure out which of them “wins the contest.” I imagine different people have their own internal rubrics.
I used to hate these things when I started teaching, but I’ve since come around. I like them because they keep me honest when I’m thinking about many different people’s writing. It sort of shows what I like and what I value in writing, putting my internal process more externally. They do sometimes look scary when you see it all out there with letter grades. But, thank god, this isn’t school.
I guess for me, all other things being equal, a game with great prose is going to come out on top of a game with ok prose. I could imagine someone nudging the percentages around in all sort of ways, for example, more heavily weighting the branchiness of the game (which might be “unfair” to people wiith less time or experience with seriously branchy narrative).