Hopefully we’re allowed to have more than two WIP’s up at a time.
Well, anyways, I’m working on a side game (that is now my main priority) thanks to the suggestion I got on another thread I put up a while back.
I’m already well into the game but since my internet connection has been down and I can’t use dropbox, there will be no demo up until everything is sorted out.
The game can be best explained as a very open-world game, that tends to deviate from the main story and let you do and go wherever you like.
Some other features include side-quests and stories unlocked in different ways, a somewhat simple but interesting intem system and… Auralites. More on this right now.
The main character is the grandchild of the master of a dojo that teaches a rather unique form of martial arts… with auras. He teaches his students (which are you and three others at the moment) how to manipulate their auras in many ways, the biggest way being with Auralites.
Auralites are physical manifestations of a human’s aura in the form of some kind of being, which can be summoned at will. They are concentrated forms of half of your auric power that aid in battle in many different ways.
If you’ve ever played Persona… this is pretty similar to it!
Anyways, in this story there are five Elemental Magics that a person can specialize in, Fire, Water, Earth, Air, and Aether. Their aura is usually a clear indicator for what magic they naturally have a knack for. Along with these five, there are different sub-elements that can be learned either when combining two main elenents, convincing a master of a sub element to teach it to you, or using runes to give you basic ability. Auralites tend to only use the type of magic you naturally specialize in, but with enough practice they can be taught certain sub-elements.
I want to keep the story a suprise for now - however, know that it has a painfully slow beginning and is very long.
Some other things.
There is no romance! I plan on making friendships very detailed and well-thought. I find that romance just complicates things. Along with that, I don’t want to shove in unnecessary romance and just have it do nothing. If I find a practical way to incorporate a romantic plot, then I will change my mind.
There are A LOT of characters. Thus, I’m hoping to add some kind of database for them all, if possible.
You may find that there are many choices that seem meaningless in the game. However, keep in mind that there are a few hidden stats that affect the personality of the character. Things like the color/scent you choose for your aura, dialogue choices you make, and even the Auralite, Magic, and Style you choose heavily effect the story.
There are multiple people you can choose to travel with. This affects the places you will have access to, but not necessarily the outcome of the story. Also, stronger partners tend to make battles easier on you…
This is written in third-person. Yeah. I am done with second-person.
This is also likely to be a series. Maybe.
I probably forgot things… Oh well. I’ll have a VERY LONG demo up as soon as my internet is back…