The story takes place nine hundred years after the apocalypse. Drastic changes ravaged the atmosphere, the soil, even the genetic codes of every species on the planet. You play a diplomat, someone tasked with coordinating your community’s efforts for survival.
Currently, the story is about 10 percent of the way finished, including part of the epilogue. I’ve locked the epilogue for now, though, so the current demo takes you through the introduction and character creation, and partway through the first night. Any feedback or suggestions would be much appreciated.
I’m thinking of reworking the crisea portion drastically, and changing the puzzle type from loop to branching, which might suit CS and this particular style of story better anyway.
The completed story is meant to cover the timespan of three nights, plus the intro and epilogue.
And many thanks to @Lordirish 's CS Comp and those who chose its theme, which was the inspiration for this story’s creation. Thanks also to @Keira and other testers who helped me get it to where it is now.