I’ve been working on a game for a few weeks now. It’s set in the fictional Broken Lands of Borania, inspired (mostly) by Late Middle England. There are next to no fantasy elements. No magic, Elves, dragons etc. Think Choice of Broadsides’s take on the Age of Sail. I’ve planned out exactly what will happen throughout, although I’m still figuring out some of the ‘hows’.
The twist is that you play two characters fighting two wars at opposite ends of the Island. The Broken Lands are divided into Borania, the Ember Isles and the Wilderlands. In Borania, in the south, Civil War has broken out as the king lies on his deathbed and there are multiple claimants to the throne. In the North, the Ember Isles have used Baronia’s civil war as a chance to invade the overly complacent Wilderlands.
In time the two stories will become much more closely interlaced.
If any of this sounds vaguely interesting, then good news! I have two (albiet short) introduction chapters for you here:
There are number of things I’m currently going to change. The Boranian (and possible the Islander as well) needs more professions, the Boranian stats haven’t really been thought through properly yet (which is why I haven’t added more professions yet), I want to add a few general MC personality building choices and there’s a number of written sections that feel very clunky to me. Having said that I’m pleased with where the story is heading so far. Although feel free to disagree!
So let me know what you think, any feedback is appreciated.