So a quick update on upcoming work.
There will be 3 puremom scenes instead of 4. The first two are so similar that I decided to just erase one of them.
You now have a new hidden stat called “start” which goes through 1-3 for purebreds, 4-6 for fictional breeds & 1-4 for mutts. This will be important later on, as one of the characters you meet in the puppy mill will come back & recognize you if your start is 3. (this will have no effect for wild & exotic breeds)
There is now a new screen before the shelter officially starts, but all it is is showing you your basic starting stats before you start. Kind of important, but not really. It just saves you a moment from needing to go to the stats screen
Upcoming info: as I start working on the exotic mom scenes (as I am finishing the puremom scenes before working on exotic), I will also start a little bit on the shelter itself.
Possible plans for the shelter:
Week 1 - getting to know the humans, learning your name, starting to learn tricks (you can learn Sit in less than a week, but you will not learn a second trick by the end of week 1)
Week 2 - getting to interact w dogs in the dog yard, continue tricks (if finished sit, you will learn Come Here by the end of week 2 & start Stay, will learn sit in this week if you haven’t already & start Come Here)
Week 3 - first families! The Glenn’s, Rhodes’, & Beltran’s will all be there. Day 1 is first interaction among the rest of the dogs, day 2 is one-on-one meeting, & days 3-5 are possible adoption. Days 6-7 are trick & behavior training (no adoption moments, you will finish stay if you have been learning tricks or be working on Come Here) & first possible chance at escaping
Week 4 - Police department, Fire department, & Rescue Team all show up! Days 1-5 are the same as week 3, while day 6 is more training (you will learn come here at this moment, but not start Stay) & day 7 is a free day. Escape is only possible day 7 in week 4
Week 5 - Service animal week! Nurses & people looking for potential service & therapy dogs will be coming to meet you. Days 1-2 are meetings & behavior checks, Days 3-4 are one-on-one meetings & behavior checks, Days 5-7 are possible adopts, possible escape days, & final training days (you will learn Stay by the end of week 5)
Week 6 - every family will do a cruise by through the shelter, they have a chance to pick you if you respond to them. Last chance to be a pet at this point
Week 7 - either escape or be taken away by a strange man away from the city (this will end your game unless you escape)
Note explaining behavior checks: Behaviors Habits can be seen at the beginning of the shelter scene & if something is too low or too high, there is a chance they will deem you unfit for service work. If a stat is within certain limits though, they will train you thoroughly before you begin your service work. This also applies to just your basic behavior as well, not just habits
Upcoming info about Major Scenes (cross-game with A Cats Life) in Part 1 (ages Puppy-3 Years Old(:
Shelter
Apartment Fire (around 2 years old)
Crossing an Interstate (yes this includes pets, Ending of Part 1)
Upcoming info about Major Scenes (cross-game with A Cats Life) in Part 2 (Ages 3 Years Old-6-7 Years Old):
Return to the Shelter (near the beginning of the game)
Meet a family member (around age 4)
Severe Injury or sickness (ages 6-7, ending of Part 2)
Upcoming info about Major Scenes (cross-game with A Cats Life) in Part 3 (ages 7+):
Death of old age (randomized between breeds, since certain breeds live longer or shorter than others)
Recovery from Injury/Illness
Chance to be senior pet
Part 3 is planned to be somewhat short as the game speeds up starting at age 4