A bunch of horny young people go out camping far from civilization and participate in all manner of sex, alcohol and pot consumption, skinny dipping, etc. Then a psychokiller comes around and kills all but one or two of them, apparently as a warning to the audience to behave like puritans. It’s the classic exploitation/thinly veiled cautionary tale that seemed to take off in the eighties. Obviously there are twists on this premise like “Psychokiller stalks small town and randomly kills people because he thinks he’s Santa Claus and has a really f-ed up idea of Santa Claus, as well as inexplicable super strength” but um… Right. Tangent.
Anyway, I was thinking it might make for an interesting survival type of game to base one on this premise. An extremely multilinear game where you tried to survive against an inexplicably unkillable murderer while keeping a cast of typical slasher victim NPCs alive (or not).
Some ideas I had were choosing your player character from the list of NPCs and taking on that role in the game. Being able to continue as another character if you die. Lots of options for doing stupid slasher victimish things that may or may not get you or others killed to coincide with the previously mentioned concept.
The thing is, I don’t really know anything about the ChoiceScript system beyond what little I’ve seen from other people’s games so I’m not sure if these things would even be possible with the system. Anyone got answers? Suggestions?