Hi, I am all new to this. I wanna say before anything else is that I am in love for this CoG enviroment, this is the opportunity to rescue an old dream back: write \o/
I tried some other engines, but I will focus my debut on this one. This has what I need right now.
Second: I am not english native, so don’t be mean fi any typo happens during game.
Third: the game
I have some projects in mind, but I had to choose one to start. I present you the idea of “17:31” (temporary title, maybe). It’s a zombie game where you play as a child trying to make it in a destroyed city, looking for your family and friends. Yes, there is gore; yes, some choices are mercyless…
the following link is not the demo of 17:31. During the process, there is a route where the MC get inside a church and meet a zombie bride. I felt the impulse to tell her story. So i stopped the process and made this little sample of it.
Share your words and help me to get better, lovely people.
More about the game:
Genre: zombie, horror, child protagonist, adventure.
Images?: I honestly think on putting images, but I dont want to cut readers that cant play games with images/gifs without lag, so… still thinking.
Can I die?: NO! You are not “dieable” in the game. Just because the plot: at the beggining of the story you wake up in a hospital and talk to a doctor who is interested in your memories about the day before (the outbreak). You are a survivor since then, BUT, did your loved ones make it? You will fight for better decisions to keep other chars alive, or not…
So I can be part of a group?: YES! And more: their traits sums to yours and each NPC can affect your relation to other groups. (Who are yu joining to?).
Are there emotional parts?: of course, I will eat your heart like a hungry horde of zombies. (#joking)
Can I kill someone?: put in mind that the MC is a kid, so you are not supposed to be a killer. You mostly need adults to do that. But in some key moments you can be sorta Clementine and pull the trigger. Plus, there is a “innocence” counter that I will work like a “humanity” counter.
Are there other traits?: YESSSS! “Wisdow” (for better escape choices), “Strentgh” (to defend urself and move objects), “Social” (to convince others).
26/03/2018 - checked the chart flow and planned some re-do to the beggining. The first idea of game has no chapter, just a full sequence of actions. Kinda replaning it now. Plus, put some more info about the game above.
29/03/2018 - school episode structure almost finished. Having some problems with code, but solved most. Now, time to work on dialogues and relationships.