A game which is influenced by Hellsing and you can play as a Hungarian? Must try
Will see how that works, and update this comment on my play/test with opinion/observations and also bugs I find, if any. Please ignore/dismiss any suggestion/observation you disagree with as I just want to help and not argue.
his Holynessâ Witchhunters."
Suggesting it to be âHis Holiness Pope Paul IIIâs WitchâŠâ as âHolinessâsâ with 3s feels wrong (unsure if actually a mistake in spelling or not).
âHis Holinessâ can also sometimes be replaced with âSanctitasâ as itâs the same in Latin
- not a bug, just a suggestion:
(Occultism reflects your understanding of demonology and your grasp of
blasphemous rituals. Understanding can be a double edged sword with both
benefits and flaws)
âUnderstanding can be a double edged sword with both merits and demerits.â
Unsure on the 7 domains.
"Third Dominion is Hermeneutics, or Bible Studies. Literacy is the
gift of the spiritual class. It reflects knowledge of the symbolic and
the deep." - This sounds to me as Theology itself except the part about literacy, then âDominion of Liturgy. Know the Divine Rituals of our Churchâ also seems as Theology itself. I may just not understand what the concept behind the skill splitting may be however.
If we consider Theology as knowledge of Christian religion, understanding of other religions and the interpretation/debate on the Bible itself then these two skills seem pretty much united except for the literacy part (in Hermeneutics) and healing part (in Liturgy).
I may just not getting the logic behind the splitting of the skills but I would probably name/form the skills this way:
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1 Dominium Exorcista (As per the Rituale Romanum and based on the setting for your story it is really important to have Exorcism a separate skill. Using the late Latin word for Exorcism, but unsure if correct as I had Latin ages ago) âDominion of Liturgyâ also âoffers a divine defense against sinful temptations and demonic attacksâ as per your description right now which just added to my confusion of understanding the skills. I would probably implement âdivine rites for defense against unholy temptation and attacksâ instead into Dominium Exorcista which already includes demonic possession and capture.
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2 Dominium Occultus (The Latin word occultus /hidden, secret/ for âknowledge of the hiddenâ) I would keep this like your description, allowing this skill to include Demonologia but also knowledge of non-Christian rites like burial traditions of natives.
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3 Dominium Theologia Rational study of divine concepts of God, nature of religious ideas, knowledge of Christian traditions & Catholic rituals, and interpretation of the Bible. (Combination of your Dominion of Liturgy & some of Hermeneutics, except Healing and the divine protection rites.)
Enables one to argue with bishops or other exorcists on what the real meaning of parts of the Bible are, what Godâs teaching really is, thus giving a chance to rescue accused witches or yourself, decide/follow different religious traditions other than Catholicism like Protestantism/Orthodoxy or even old traditions of Gnosticism/Arianism/Donatism (Neo-Donatism) - Is basically your Lawyer of Christian knowledge
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4 Dominium Militae (Basically your âDominion of Warmongering/Warfareâ) Knowledge and skill in worldly combat and warfare. Includes knowledge of military ranks, tactics and strategy, also logistic planning. Of course, also how to use a sword or gun. Something a knight would exceed at, like a member of the order of St. John, or a legendary Templar.
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5 Dominium Scientia (The part of âDominion is Hermeneuticsâ that is about worldly knowledge, literacy in various languages, knowledge of cultures, local traditions, mathematics, history, geography, agriculture /as far a monk who makes wine or cheese is knowledgeable in this/, and anything else that doesnât belong into Theologia or other skills. The âCommon Knowledge & Educationâ skill) I would also add the medical healing here under worldly sciences.
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6 Dominium Maleficum (Your âDominion of Witchhuntingâ is the core of it) Knowledge of a Witch Hunter. Both how to identify otherworldly and evil fiends or their followers, and also how to most efficiently fight these. The skill to recognize and track down real, evil witches and demonic acolytes, or what to do with vampires and werewolves.
(Witchhunting denotes you ability to do divine and righteous damage to otherworldly foes)
Is what your own skill says now, in case of âDominium Maleficumâ the result of the knowledge would basically be the same (know how to best damage foes)
Exorcista would handle possessed people, banishing or capturing (harder to do) demons.
Occultus would handle otherworldly knowledge, dark & forbidden secrets, but also knowledge and understanding of non-Christian rites and religions which may be considered a heresy as well in this era. (Like knowledge of old Hellenic gods and rituals, or even being able to read the Islamic Koran)
Theologia would handle any kind of knowledge related to Christianity, even that of older branches that are now considered extinct or heretical. Except already mentioned uses for it you could also properly disguise yourself as a Greek Orthodox priest with this as an example.
Maleficum would be direct training and knowledge of a Witch Hunter. A member of the Holy Order / Order of the Holy See.
Some cases could easily have uses for most of these skills.
A possessed human is easiest to identify with exorcism, but could also be found out thanks to Witch Hunter training or occult knowledge that normally a human/priest wouldnât know of without some dark secrets known to him/her.
An otherworldly entity that is building a new cult could be identified by occultism, Witch Hunter training, or in case of a Medusa via Hellenic mythology, âcommonâ knowledge of history (Scientia)
- 7 Dominium Providentia (Your âDominion of Providenceâ)
Latin providentia âforesight, prudenceâ, from pro- âaheadâ and videre âto seeâ. The current use of the word has the sense of âknowledge of the futureâ or omniscience, understood as an attribute of God.
Skill is as you wrote Luck, but also I would add to it the original meaning of Providentia, thus the skill would also grant insight, a sense for danger or what route to choose at a labyrinth, and on higher level skill rank the character would be granted paranormal clairvoyance powers giving him/her visions of the future. The Seer would probably consider these direct signs and aid from God, while others may either agree with it or think the Inquisitor lost his/her marbles.
If there is also magical/divine healing and not just classic medical one (surgery, first aid, etc) I would move that part of healing under Providentia I guess, or maybe under the Witch Hunter skill if the members get a divine blessing as usually paladins do in RPG.
Reading up on Malleus Maleficarum and Donatism may give you some scene ideas for your story. (EDIT: Just noticed you already know of the M.M.)
Okay, I think I wrote quite a lot on my thoughts about the 7 skills, will open a new comment to continue my play/testing.