exactly a reaction I hoped for surprisingly enough
there would be many a times your group would want to boot them, possibly even ignoring your views and getting rid anyway. I wouldn’t say untrustworthy, they will show loyalty to the group even if they don’t like half the people in it because they want to survive and the best way to do that is in numbers, a lot of other survivors won’t believe this and will be suspicious. This character will be difficult but not insufferable, I wouldn’t want them to be a massive inconvenience else they would be gone straight away, they would only react when they see a choice has to be made, tease survivors when provoked and not lashing out for the hell of it. Like I said they will be a social pariah and most likely not socialise with anyone without being approached first, they just get on with what needs to be done for their group. If they respect the MC or some others they will calm the hell down and be more open to what they would call compromise, they’re a pain but not so much they can’t be tamed, if they see the the group is working well and everyone contributes they will back off a little. it’s more of if there’s somebody who isn’t doing ANYTHING or there isn’t enough work being put into important tasks at hand. What I meant about intentionally annoying people is if somebody doesn’t like them then they will make remarks about them, completely ignore them if they try to question or talk to them, and butt heads if they retaliate.
I wouldn’t want to make this character one huge negative else there is no point because they will be thrown away by players upon first glance. Positives,
good survival of course.
They’re not violent towards anyone in the group, just snarky.
They have no reason to betray or force decisions, yes they will voice out their views on it but not like ‘if they do this then I’m taking half your supplies and burning them’ they will just bite their tongue, have a decrease in player relationships and just get on as normal, they won’t go all crazy and start harrassing these people until they leave.
If high enough relationship, as time goes on they just chill out a little bit. Keeping their opinions on survivors to themselves and try not to make it difficult on morale.
They will tackle more dangerous tasks, I imagine some survivors will either have little skill for these or too frightened by it. This character will never refuse and always take on errands, big or small.
No complaining about lifestyles, they’ve accepted the world will never be the same as before and just get on with it, shortages won’t lower their mood but make them more determined to fix this issue.
I also want them to have a hatred for raiders and bandits, saying that they’re incredibly unstable groups and likely to gun one another down for a bottle of water.

